fix ABILITYEFFECT_NEUTRALIZINGGAS
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@ -5498,6 +5498,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
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effect++;
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}
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if (effect)
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break;
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}
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break;
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}
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