Merge branch '_pret/master' into _RHH/pr/master/pretSync20241015

This commit is contained in:
Eduardo Quezada 2024-10-15 20:56:56 -03:00
commit 80447bee8e
140 changed files with 928 additions and 1969 deletions

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@ -21,5 +21,5 @@
<!-- If it doesn't apply, feel free to remove this section. -->
## **Discord contact info**
<!--- formatted as name#numbers, e.g. Lunos#4026 -->
<!--- Formatted as username (e.g. Lunos) or username#numbers (e.g. Lunos#4026) -->
<!--- Contributors must join https://discord.gg/6CzjAG6GZk -->

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@ -32,7 +32,7 @@ jobs:
run: |
sudo apt update
sudo apt install -y build-essential libpng-dev libelf-dev
# build-essential, git, and libpng-dev are already installed
# build-essential and git are already installed
# gcc-arm-none-eabi is only needed for the modern build
# as an alternative to dkP

2
.gitignore vendored
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@ -38,5 +38,7 @@ prefabs.json
*.diff
*.sym
*.js
/pokeemerald-*.png
/pokeemerald_modern-*.png
src/data/map_group_count.h
tools/trainerproc/trainerproc

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@ -24,7 +24,7 @@ Unscientific benchmarks suggest **msys2 is 2x slower** than WSL1, and **Cygwin i
All of the Windows instructions assume that the default drive is C:\\. If this differs to your actual drive letter, then replace C with the correct drive letter when reading the instructions.
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
**A note of caution**: As Windows 7 and Windows 8 are officially unsupported by Microsoft, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10/11 instructions.
## Windows 10/11 (WSL1)
WSL1 is the preferred terminal to build **pokeemerald Expansion**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).

161
Makefile
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@ -3,6 +3,7 @@ TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
KEEP_TEMPS ?= 0
# `File name`.gba ('_agbcc' will be appended to the non-modern builds)
FILE_NAME := pokeemerald
@ -113,18 +114,14 @@ SYM := $(ROM:.gba=.sym)
# Commonly used directories
C_SUBDIR = src
GFLIB_SUBDIR = gflib
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
CRY_SUBDIR = sound/direct_sound_samples/cries
TEST_SUBDIR = test
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
@ -141,7 +138,7 @@ INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
O_LEVEL ?= 2
CPPFLAGS := $(INCLUDE_CPP_ARGS) -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=$(MODERN) -DTESTING=$(TEST)
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=$(MODERN) -DTESTING=$(TEST)
ifeq ($(MODERN),0)
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
CC1 := tools/agbcc/bin/agbcc$(EXE)
@ -200,8 +197,6 @@ MAKEFLAGS += --no-print-directory
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
RULES_NO_SCAN += libagbsyscall clean clean-assets tidy tidymodern tidynonmodern tidycheck generated clean-generated $(TESTELF)
.PHONY: all rom agbcc modern compare check
@ -221,12 +216,20 @@ ifneq (,$(MAKECMDGOALS))
endif
endif
.SHELLSTATUS ?= 0
ifeq ($(SETUP_PREREQS),1)
# If set on: Default target or a rule requiring a scan
# Forcibly execute `make tools` since we need them for what we are doing.
$(call infoshell, $(MAKE) -f make_tools.mk)
$(foreach line, $(shell $(MAKE) -f make_tools.mk | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
ifneq ($(.SHELLSTATUS),0)
$(error Errors occurred while building tools. See error messages above for more details)
endif
# Oh and also generate mapjson sources before we use `SCANINC`.
$(call infoshell, $(MAKE) generated)
$(foreach line, $(shell $(MAKE) generated | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
ifneq ($(.SHELLSTATUS),0)
$(error Errors occurred while generating map-related sources. See error messages above for more details)
endif
endif
# Collect sources
@ -239,9 +242,6 @@ TEST_SRCS := $(foreach src,$(TEST_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(s
TEST_OBJS := $(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(TEST_SRCS))
TEST_OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(TEST_OBJS))
GFLIB_SRCS := $(wildcard $(GFLIB_SUBDIR)/*.c)
GFLIB_OBJS := $(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o,$(GFLIB_SRCS))
C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
@ -260,7 +260,7 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(GFLIB_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS) $(dir $(TEST_OBJS))))
@ -337,34 +337,31 @@ include graphics_file_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include songs.mk
include audio_rules.mk
# NOTE: Tools must have been built prior (FIXME)
# so you can't really call this rule directly
generated: $(AUTO_GEN_TARGETS)
%.s: ;
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
$(CRY_SUBDIR)/uncomp_%.bin: $(CRY_SUBDIR)/uncomp_%.aif ; $(AIF) $< $@
$(CRY_SUBDIR)/%.bin: $(CRY_SUBDIR)/%.aif ; $(AIF) $< $@ --compress
sound/%.bin: sound/%.aif ; $(AIF) $< $@
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
# NOTE: Tools must have been built prior (FIXME)
generated: tools $(AUTO_GEN_TARGETS)
clean-generated:
-rm -f $(AUTO_GEN_TARGETS)
COMPETITIVE_PARTY_SYNTAX := $(shell PATH="$(PATH)"; echo 'COMPETITIVE_PARTY_SYNTAX' | $(CPP) $(CPPFLAGS) -imacros include/gba/defines.h -imacros include/config/general.h | tail -n1)
ifeq ($(COMPETITIVE_PARTY_SYNTAX),1)
%.h: %.party tools ; $(CPP) $(CPPFLAGS) -traditional-cpp - < $< | $(TRAINERPROC) -o $@ -i $< -
%.h: %.party ; $(CPP) $(CPPFLAGS) -traditional-cpp - < $< | $(TRAINERPROC) -o $@ -i $< -
endif
ifeq ($(MODERN),0)
@ -392,76 +389,53 @@ endif
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon).
# For C dependencies.
# Args: $1 = Output file without extension (build/assets/src/data), $2 = Input file (src/data.c)
define C_DEP
$(call C_DEP_IMPL,$1,$2,$1)
endef
# Internal implementation details.
# $1: Output file without extension, $2 input file, $3 temp path (if keeping)
define C_DEP_IMPL
$1.o: $2
ifeq (,$(KEEP_TEMPS))
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
ifneq ($(KEEP_TEMPS),1)
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$$(CPP) $$(CPPFLAGS) $$< -o $3.i
@$$(PREPROC) $3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $3.s
@echo -e ".text\n\t.align\t2, 0\n" >> $3.s
$$(AS) $$(ASFLAGS) -o $$@ $3.s
@$(CPP) $(CPPFLAGS) $< -o $*.i
@$(PREPROC) $*.i charmap.txt | $(CC1) $(CFLAGS) -o $*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $*.s
$(AS) $(ASFLAGS) -o $@ $*.s
endif
$(call C_SCANINC,$1,$2)
endef
# Calls SCANINC to find dependencies
define C_SCANINC
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $<
ifneq ($(NODEP),1)
$1.o: $2 $$(shell $(SCANINC) $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include -I gflib $2)
endif
endef
# Create generic rules if no dependency scanning, else create the real rules
ifeq ($(NODEP),1)
$(eval $(call C_DEP,$(C_BUILDDIR)/%,$(C_SUBDIR)/%.c))
$(eval $(call C_DEP,$(GFLIB_BUILDDIR)/%,$(GFLIB_SUBDIR)/%.c))
else
$(foreach src,$(C_SRCS),$(eval $(call C_DEP,$(OBJ_DIR)/$(basename $(src)),$(src))))
$(foreach src,$(GFLIB_SRCS),$(eval $(call C_DEP,$(OBJ_DIR)/$(basename $(src)),$(src))))
-include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d))
endif
# Similar methodology for Assembly files
# $1: Output path without extension, $2: Input file (`*.s`)
define ASM_DEP
$1.o: $2
$$(AS) $$(ASFLAGS) -o $$@ $$<
$(call ASM_SCANINC,$1,$2)
endef
# As above but first doing a preprocessor pass
define ASM_DEP_PREPROC
$1.o: $2
$$(PREPROC) $$< charmap.txt | $$(CPP) $(INCLUDE_SCANINC_ARGS) - | $$(PREPROC) -ie $$< charmap.txt | $$(AS) $$(ASFLAGS) -o $$@
$(call ASM_SCANINC,$1,$2)
endef
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
define ASM_SCANINC
ifneq ($(NODEP),1)
$1.o: $2 $$(shell $(SCANINC) $(INCLUDE_SCANINC_ARGS) -I "" $2)
endif
endef
# Dummy rules or real rules
ifeq ($(NODEP),1)
$(eval $(call ASM_DEP,$(ASM_BUILDDIR)/%,$(ASM_SUBDIR)/%.s))
$(eval $(call ASM_DEP_PREPROC,$(C_BUILDDIR)/%,$(C_SUBDIR)/%.s))
$(eval $(call ASM_DEP_PREPROC,$(DATA_ASM_BUILDDIR)/%,$(DATA_ASM_SUBDIR)/%.s))
else
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(src:%.s=$(OBJ_DIR)/%),$(src))))
$(foreach src, $(C_ASM_SRCS), $(eval $(call ASM_DEP_PREPROC,$(src:%.s=$(OBJ_DIR)/%),$(src))))
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call ASM_DEP_PREPROC,$(src:%.s=$(OBJ_DIR)/%),$(src))))
-include $(addprefix $(OBJ_DIR)/,$(ASM_SRCS:.s=.d))
endif
# Additional rules
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(C_ASM_SRCS:.s=.d))
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(REGULAR_DATA_ASM_SRCS:.s=.d))
endif
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
@ -493,18 +467,15 @@ LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
sed "s#tools/#tools/#g" $(LD_SCRIPT) > $(OBJ_DIR)/ld_script.ld
# Final rules
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)
# Elf from object files
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) libagbsyscall
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS) libagbsyscall
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
# Builds the rom from the elf file

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@ -141,25 +141,25 @@
.macro if_points_less_than num:req, destination:req
.byte 0x16
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_more_than num:req, destination:req
.byte 0x17
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_eq num:req, destination:req
.byte 0x18
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_not_eq num:req, destination:req
.byte 0x19
.byte \num
.2byte \num
.4byte \destination
.endm
@ -171,25 +171,25 @@
.macro if_preliminary_points_less_than num:req, destination:req
.byte 0x1B
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_more_than num:req, destination:req
.byte 0x1C
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_eq num:req, destination:req
.byte 0x1D
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_not_eq num:req, destination:req
.byte 0x1E
.byte \num
.2byte \num
.4byte \destination
.endm

49
audio_rules.mk Normal file
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@ -0,0 +1,49 @@
# This file contains rules for making assemblies for most music in the game.
CRY_SUBDIR := sound/direct_sound_samples/cries
MID_ASM_DIR := $(MID_SUBDIR)
CRY_BIN_DIR := $(CRY_SUBDIR)
SOUND_BIN_DIR := sound
SPECIAL_OUTDIRS := $(MID_ASM_DIR) $(CRY_BIN_DIR)
SPECIAL_OUTDIRS += $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/direct_sound_samples/phonemes $(SOUND_BIN_DIR)/direct_sound_samples/cries
$(shell mkdir -p $(SPECIAL_OUTDIRS) )
# Assembly song compilation
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(MID_BUILDDIR)/%.o: $(MID_ASM_DIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
# Compressed cries
$(CRY_BIN_DIR)/%.bin: $(CRY_SUBDIR)/%.aif
$(AIF) $< $@ --compress
# Uncompressed cries
$(CRY_BIN_DIR)/uncomp_%.bin: $(CRY_SUBDIR)/uncomp_%.aif
$(AIF) $< $@
# Uncompressed sounds
$(SOUND_BIN_DIR)/%.bin: sound/%.aif
$(AIF) $< $@
# For each line in midi.cfg, we do some trickery to convert it into a make rule for the `.mid` file described on the line
# Data following the colon in said file corresponds to arguments passed into mid2agb
MID_CFG_PATH := $(MID_SUBDIR)/midi.cfg
# $1: Source path no extension, $2 Options
define MID_RULE
$(MID_ASM_DIR)/$1.s: $(MID_SUBDIR)/$1.mid $(MID_CFG_PATH)
$(MID) $$< $$@ $2
endef
# source path, remaining text (options)
define MID_EXPANSION
$(eval $(call MID_RULE,$(basename $(patsubst %:,%,$(word 1,$1))),$(wordlist 2,999,$1)))
endef
$(foreach line,$(shell cat $(MID_CFG_PATH) | sed "s/ /__SPACE__/g"),$(call MID_EXPANSION,$(subst __SPACE__, ,$(line))))
# Warn users building without a .cfg - build will fail at link time
$(MID_ASM_DIR)/%.s: $(MID_SUBDIR)/%.mid
$(warning $< does not have an associated entry in midi.cfg! It cannot be built)

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@ -1 +0,0 @@
lman

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@ -1,10 +0,0 @@
gFlashTimeoutFlag
PollFlashStatus
WaitForFlashWrite
ProgramFlashSector
gFlash
ProgramFlashByte
gFlashNumRemainingBytes
EraseFlashChip
EraseFlashSector
gFlashMaxTime

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@ -1,3 +0,0 @@
gApprenticePartyMovesData
gApprenticeQuestionData
gApprenticeFunc

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@ -1,3 +0,0 @@
gMonShrinkDuration
gMonShrinkDelta
gMonShrinkDistance

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@ -1,3 +0,0 @@
gBattlerControllerFuncs
gBattleControllerData
gBattlerControllerEndFuncs

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@ -1 +0,0 @@
gFactorySelect_CurrentOptionFunc

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@ -1,7 +0,0 @@
gPreBattleCallback1
gBattleMainFunc
gBattleResults
gLeveledUpInBattle
gHealthboxSpriteIds
gMultiUsePlayerCursor
gNumberOfMovesToChoose

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@ -1 +0,0 @@
gFrontierTempParty

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@ -1 +0,0 @@
gInGameOpponentsNo

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@ -1 +0,0 @@
gWindowTileAutoAllocEnabled

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@ -1 +0,0 @@
gContestRngValue

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@ -1,4 +0,0 @@
gContestMonPixels
gImageProcessingContext
gContestPaintingWinner
gContestPaintingMonPalette

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@ -1 +0,0 @@
gEReaderData

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@ -1 +0,0 @@
gCB2_AfterEvolution

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@ -1,3 +0,0 @@
sPlayerToMewDeltaX
sPlayerToMewDeltaY
sMewDirectionCandidates

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@ -1,3 +0,0 @@
gFieldCamera
gTotalCameraPixelOffsetY
gTotalCameraPixelOffsetX

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@ -1 +0,0 @@
gSelectedObjectEvent

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@ -1 +0,0 @@
gScrollableMultichoice_ListMenuTemplate

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@ -1 +0,0 @@
gBackupMapLayout

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@ -1,10 +0,0 @@
gCanvasColumnStart
gCanvasPixels
gCanvasRowEnd
gCanvasHeight
gCanvasColumnEnd
gCanvasRowStart
gCanvasMonPersonality
gCanvasWidth
gCanvasPalette
gCanvasPaletteStart

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@ -1,2 +0,0 @@
gIntroFrameCounter
gMultibootProgramStruct

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@ -1,5 +0,0 @@
gRfuSlotStatusUNI
gRfuSlotStatusNI
gRfuLinkStatus
gRfuStatic
gRfuFixed

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@ -1 +0,0 @@
gRfuSIO32Id

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@ -1 +0,0 @@
gSTWIStatus

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@ -1,35 +0,0 @@
gLinkPartnersHeldKeys
gLinkDebugSeed
gLocalLinkPlayerBlock
gLinkErrorOccurred
gLinkDebugFlags
gLinkFiller1
gRemoteLinkPlayersNotReceived
gBlockReceivedStatus
gLinkFiller2
gLinkHeldKeys
gRecvCmds
gLinkStatus
gLinkDummy1
gLinkDummy2
gReadyToExitStandby
gReadyToCloseLink
gReadyCloseLinkType
gSuppressLinkErrorMessage
gWirelessCommType
gSavedLinkPlayerCount
gSendCmd
gSavedMultiplayerId
gReceivedRemoteLinkPlayers
gLinkTestBGInfo
gLinkCallback
gShouldAdvanceLinkState
gLinkTestBlockChecksums
gBlockRequestType
gLinkFiller3
gLinkFiller4
gLinkFiller5
gLastSendQueueCount
gLink
gLastRecvQueueCount
gLinkSavedIme

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@ -1,2 +0,0 @@
gRfuAPIBuffer
gRfu

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@ -1,2 +0,0 @@
gListMenuOverride
gMultiuseListMenuTemplate

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@ -1,4 +0,0 @@
gFlashMemoryPresent
gSaveBlock1Ptr
gSaveBlock2Ptr
gPokemonStoragePtr

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@ -1,12 +0,0 @@
gSoundInfo
gPokemonCrySongs
gPokemonCryMusicPlayers
gMPlayInfo_BGM
gMPlayJumpTable
gCgbChans
gMPlayInfo_SE1
gMPlayInfo_SE2
gPokemonCryTracks
gPokemonCrySong
gMPlayMemAccArea
gMPlayInfo_SE3

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@ -1,10 +0,0 @@
gKeyRepeatStartDelay
gLinkTransferringData
gMain
gKeyRepeatContinueDelay
gSoftResetDisabled
gIntrTable
gLinkVSyncDisabled
IntrMain_Buffer
gPcmDmaCounter
gAgbMainLoop_sp

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@ -1 +0,0 @@
gBardSong

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@ -1,8 +0,0 @@
gOverworldTilemapBuffer_Bg2
gOverworldTilemapBuffer_Bg1
gOverworldTilemapBuffer_Bg3
gHeldKeyCodeToSend
gFieldCallback
gFieldCallback2
gLocalLinkPlayerId
gFieldLinkPlayerCount

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@ -1 +0,0 @@
gItemUseCB

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@ -1,2 +0,0 @@
gUnusedPokedexU8
gPokedexVBlankCB

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@ -1 +0,0 @@
gDexCryScreenState

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@ -1,2 +0,0 @@
gRngValue
gRng2Value

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@ -1 +0,0 @@
gLocalTime

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@ -1,13 +0,0 @@
gLastWrittenSector
gLastSaveCounter
gLastKnownGoodSector
gDamagedSaveSectors
gSaveCounter
gReadWriteSector
gIncrementalSectorId
gSaveUnusedVar
gSaveFileStatus
gGameContinueCallback
gRamSaveSectorLocations
gSaveUnusedVar2
gSaveAttemptStatus

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@ -1 +0,0 @@
gDisableMusic

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@ -1,2 +0,0 @@
gOamMatrixAllocBitmap
gReservedSpritePaletteCount

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@ -1 +0,0 @@
gMenuCallback

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@ -1 +0,0 @@
gTasks

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@ -1,4 +0,0 @@
gFonts
gDisableTextPrinters
gCurGlyph
gTextFlags

View file

@ -1,5 +0,0 @@
gWhichTrainerToFaceAfterBattle
gPostBattleMovementScript
gApproachingTrainers
gNoOfApproachingTrainers
gTrainerApproachedPlayer

View file

@ -1,4 +0,0 @@
sCurTVShowSlot
sTV_SecretBaseVisitMovesTemp
sTV_DecorationsBuffer
sTV_SecretBaseVisitMonsTemp

View file

@ -1,2 +0,0 @@
gTransparentTileNumber
gWindowBgTilemapBuffers

View file

@ -64,7 +64,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_PokemonCenter_1F_EventScript_Lanette",
"flag": "FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE"
"flag": "FLAG_HIDE_FALLARBOR_POKEMON_CENTER_LANETTE"
}
],
"warp_events": [

View file

@ -919,7 +919,7 @@
#define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364
#define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365
#define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366
#define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367
#define FLAG_HIDE_FALLARBOR_POKEMON_CENTER_LANETTE 0x367
#define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_REPLACEMENT 0x369
#define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A

View file

@ -10,6 +10,7 @@
#define EWRAM_DATA __attribute__((section(".sbss")))
#define IWRAM_INIT __attribute__((section(".iwram")))
#define EWRAM_INIT __attribute__((section(".ewram")))
#define COMMON_DATA __attribute__((section("common_data")))
#define UNUSED __attribute__((unused))
#if MODERN

View file

@ -24,7 +24,6 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void ScriptContext_Enable(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H

View file

@ -1,7 +1,7 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#include "characters.h"
#include "constants/characters.h"
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.

View file

@ -47,7 +47,6 @@ SECTIONS {
/* .bss starts at 0x3000000 */
INCLUDE "sym_bss.ld"
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
/* .bss.code starts at 0x3001AA8 */
@ -55,6 +54,7 @@ SECTIONS {
/* COMMON starts at 0x30022A8 */
INCLUDE "sym_common.ld"
src/*.o(COMMON);
*libc.a:sbrkr.o(COMMON);
} > IWRAM
@ -69,15 +69,15 @@ SECTIONS {
src/rom_header_rhh.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/malloc.o(.text);
gflib/dma3_manager.o(.text);
gflib/gpu_regs.o(.text);
gflib/bg.o(.text);
gflib/blit.o(.text);
gflib/window.o(.text);
gflib/text.o(.text);
gflib/sprite.o(.text);
gflib/string_util.o(.text);
src/malloc.o(.text);
src/dma3_manager.o(.text);
src/gpu_regs.o(.text);
src/bg.o(.text);
src/blit.o(.text);
src/window.o(.text);
src/text.o(.text);
src/sprite.o(.text);
src/string_util.o(.text);
src/link.o(.text);
src/AgbRfu_LinkManager.o(.text);
src/link_rfu_3.o(.text);
@ -464,12 +464,12 @@ SECTIONS {
src/rom_header.o(.rodata);
src/rom_header_gf.o(.rodata);
src/main.o(.rodata);
gflib/bg.o(.rodata);
gflib/window.o(.rodata);
gflib/text.o(.rodata);
gflib/sprite.o(.rodata);
gflib/io_reg.o(.rodata);
gflib/string_util.o(.rodata);
src/bg.o(.rodata);
src/window.o(.rodata);
src/text.o(.rodata);
src/sprite.o(.rodata);
src/io_reg.o(.rodata);
src/string_util.o(.rodata);
src/link.o(.rodata);
src/link.o(.rodata.str1.4);
src/AgbRfu_LinkManager.o(.rodata);
@ -1336,9 +1336,7 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.text);
gflib/*.o(.text);
src/*.o(.rodata);
gflib/*.o(.rodata);
data/*.o(.rodata);
} > ROM = 0

View file

@ -41,15 +41,14 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
*libc.a:*.o(.bss*);
*libnosys.a:*.o(.bss*);
src/m4a.o(.bss.code);
src/*.o(common_data);
src/*.o(COMMON);
gflib/*.o(COMMON);
*libc.a:*.o(COMMON);
*libnosys.a:*.o(COMMON);
} > IWRAM
@ -64,7 +63,6 @@ SECTIONS {
src/rom_header_rhh.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/*.o(.text*);
src/*.o(.text*);
asm/*.o(.text*);
} > ROM =0
@ -100,7 +98,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.rodata*);
gflib/*.o(.rodata*);
data/*.o(.rodata*);
} > ROM =0

View file

@ -50,6 +50,7 @@ SECTIONS {
src/m4a.o(.bss.code);
src/*.o(common_data);
src/*.o(COMMON);
gflib/*.o(COMMON);
data/*.o(COMMON);

1264
songs.mk

File diff suppressed because it is too large Load diff

420
sound/songs/midi/midi.cfg Normal file
View file

@ -0,0 +1,420 @@
mus_abandoned_ship.mid: -E -R50 -G030 -V080
mus_abnormal_weather.mid: -E -R50 -G089 -V080
mus_aqua_magma_hideout.mid: -E -R50 -G076 -V084
mus_awaken_legend.mid: -E -R50 -G012 -V090 -P5
mus_b_arena.mid: -E -R50 -G104 -V090
mus_b_dome_lobby.mid: -E -R50 -G111 -V056
mus_b_dome.mid: -E -R50 -G111 -V090
mus_b_factory.mid: -E -R50 -G113 -V100
mus_b_frontier.mid: -E -R50 -G103 -V094
mus_b_palace.mid: -E -R50 -G108 -V105
mus_b_pike.mid: -E -R50 -G112 -V092
mus_b_pyramid_top.mid: -E -R50 -G107 -V077
mus_b_pyramid.mid: -E -R50 -G106 -V079
mus_b_tower_rs.mid: -E -R50 -G035 -V080
mus_b_tower.mid: -E -R50 -G110 -V100
mus_birch_lab.mid: -E -R50 -G033 -V080
mus_c_comm_center.mid: -E -R50 -V080
mus_c_vs_legend_beast.mid: -E -R50 -V080
mus_cable_car.mid: -E -R50 -G071 -V078
mus_caught.mid: -E -R50 -G025 -V080
mus_cave_of_origin.mid: -E -R50 -G037 -V080
mus_contest_lobby.mid: -E -R50 -G098 -V060
mus_contest_results.mid: -E -R50 -G092 -V080
mus_contest_winner.mid: -E -R50 -G085 -V100
mus_contest.mid: -E -R50 -G086 -V088
mus_credits.mid: -E -R50 -G101 -V100
mus_cycling.mid: -E -R50 -G049 -V083
mus_dewford.mid: -E -R50 -G073 -V078
mus_dummy.mid: -E -R40
mus_encounter_aqua.mid: -E -R50 -G065 -V086
mus_encounter_brendan.mid: -E -R50 -G067 -V078
mus_encounter_champion.mid: -E -R50 -G100 -V076
mus_encounter_cool.mid: -E -R50 -G063 -V086
mus_encounter_elite_four.mid: -E -R50 -G096 -V078
mus_encounter_female.mid: -E -R50 -G053 -V072
mus_encounter_girl.mid: -E -R50 -G027 -V080
mus_encounter_hiker.mid: -E -R50 -G097 -V076
mus_encounter_intense.mid: -E -R50 -G062 -V078
mus_encounter_interviewer.mid: -E -R50 -G099 -V062
mus_encounter_magma.mid: -E -R50 -G087 -V072
mus_encounter_male.mid: -E -R50 -G028 -V080
mus_encounter_may.mid: -E -R50 -G061 -V078
mus_encounter_rich.mid: -E -R50 -G043 -V094
mus_encounter_suspicious.mid: -E -R50 -G069 -V078
mus_encounter_swimmer.mid: -E -R50 -G036 -V080
mus_encounter_twins.mid: -E -R50 -G095 -V075
mus_end.mid: -E -R50 -G102 -V036
mus_ever_grande.mid: -E -R50 -G068 -V086
mus_evolution_intro.mid: -E -R50 -G026 -V080
mus_evolution.mid: -E -R50 -G026 -V080
mus_evolved.mid: -E -R50 -G012 -V090 -P5
mus_fallarbor.mid: -E -R50 -G083 -V100
mus_follow_me.mid: -E -R50 -G066 -V074
mus_fortree.mid: -E -R50 -G032 -V080
mus_game_corner.mid: -E -R50 -G072 -V072
mus_gsc_pewter.mid: -E -R50 -V080
mus_gsc_route38.mid: -E -R50 -V080
mus_gym.mid: -E -R50 -G013 -V080
mus_hall_of_fame_room.mid: -E -R50 -G093 -V080
mus_hall_of_fame.mid: -E -R50 -G082 -V078
mus_heal.mid: -E -R50 -G012 -V090 -P5
mus_help.mid: -E -R50 -G056 -V078
mus_intro_battle.mid: -E -R50 -G088 -V088
mus_intro.mid: -E -R50 -G060 -V090
mus_level_up.mid: -E -R50 -G012 -V090 -P5
mus_lilycove_museum.mid: -E -R50 -G020 -V080
mus_lilycove.mid: -E -R50 -G054 -V085
mus_link_contest_p1.mid: -E -R50 -G039 -V079
mus_link_contest_p2.mid: -E -R50 -G040 -V090
mus_link_contest_p3.mid: -E -R50 -G041 -V075
mus_link_contest_p4.mid: -E -R50 -G042 -V090
mus_littleroot_test.mid: -E -R50 -G034 -V099
mus_littleroot.mid: -E -R50 -G051 -V100
mus_move_deleted.mid: -E -R50 -G012 -V090 -P5
mus_mt_chimney.mid: -E -R50 -G052 -V078
mus_mt_pyre_exterior.mid: -E -R50 -G080 -V080
mus_mt_pyre.mid: -E -R50 -G078 -V088
mus_obtain_b_points.mid: -E -R50 -G103 -V090 -P5
mus_obtain_badge.mid: -E -R50 -G012 -V090 -P5
mus_obtain_berry.mid: -E -R50 -G012 -V090 -P5
mus_obtain_item.mid: -E -R50 -G012 -V090 -P5
mus_obtain_symbol.mid: -E -R50 -G103 -V100 -P5
mus_obtain_tmhm.mid: -E -R50 -G012 -V090 -P5
mus_oceanic_museum.mid: -E -R50 -G023 -V080
mus_oldale.mid: -E -R50 -G019 -V080
mus_petalburg_woods.mid: -E -R50 -G018 -V080
mus_petalburg.mid: -E -R50 -G015 -V080
mus_poke_center.mid: -E -R50 -G046 -V092
mus_poke_mart.mid: -E -R50 -G050 -V085
mus_rayquaza_appears.mid: -E -R50 -G109 -V090
mus_register_match_call.mid: -E -R50 -G105 -V090 -P5
mus_rg_berry_pick.mid: -E -R50 -G132 -V090
mus_rg_caught_intro.mid: -E -R50 -G179 -V094 -P5
mus_rg_caught.mid: -E -R50 -G170 -V100
mus_rg_celadon.mid: -E -R50 -G168 -V070
mus_rg_cinnabar.mid: -E -R50 -G138 -V090
mus_rg_credits.mid: -E -R50 -G149 -V090
mus_rg_cycling.mid: -E -R50 -G141 -V090
mus_rg_dex_rating.mid: -E -R50 -G175 -V070 -P5
mus_rg_encounter_boy.mid: -E -R50 -G144 -V090
mus_rg_encounter_deoxys.mid: -E -R50 -G184 -V079
mus_rg_encounter_girl.mid: -E -R50 -G143 -V051
mus_rg_encounter_gym_leader: -E -R50 -G144 -V090
mus_rg_encounter_rival.mid: -E -R50 -G174 -V079
mus_rg_encounter_rocket.mid: -E -R50 -G142 -V096
mus_rg_follow_me.mid: -E -R50 -G131 -V068
mus_rg_fuchsia.mid: -E -R50 -G167 -V090
mus_rg_game_corner.mid: -E -R50 -G132 -V090
mus_rg_game_freak.mid: -E -R50 -G181 -V075
mus_rg_gym.mid: -E -R50 -G134 -V090
mus_rg_hall_of_fame.mid: -E -R50 -G145 -V079
mus_rg_heal.mid: -E -R50 -G140 -V090
mus_rg_intro_fight.mid: -E -R50 -G136 -V090
mus_rg_jigglypuff.mid: -E -R50 -G135 -V068 -P5
mus_rg_lavender.mid: -E -R50 -G139 -V090
mus_rg_mt_moon.mid: -E -R50 -G147 -V090
mus_rg_mystery_gift.mid: -E -R50 -G183 -V100
mus_rg_net_center.mid: -E -R50 -G162 -V096
mus_rg_new_game_exit.mid: -E -R50 -G182 -V088
mus_rg_new_game_instruct.mid: -E -R50 -G182 -V085
mus_rg_new_game_intro.mid: -E -R50 -G182 -V088
mus_rg_oak_lab.mid: -E -R50 -G160 -V075
mus_rg_oak.mid: -E -R50 -G161 -V086
mus_rg_obtain_key_item.mid: -E -R50 -G178 -V077 -P5
mus_rg_pallet.mid: -E -R50 -G159 -V100
mus_rg_pewter.mid: -E -R50 -G173 -V084
mus_rg_photo.mid: -E -R50 -G180 -V100 -P5
mus_rg_poke_center.mid: -E -R50 -G162 -V096
mus_rg_poke_flute.mid: -E -R50 -G165 -V048 -P5
mus_rg_poke_jump.mid: -E -R50 -G132 -V090
mus_rg_poke_mansion.mid: -E -R50 -G148 -V090
mus_rg_poke_tower.mid: -E -R50 -G165 -V090
mus_rg_rival_exit.mid: -E -R50 -G174 -V079
mus_rg_rocket_hideout.mid: -E -R50 -G133 -V090
mus_rg_route1.mid: -E -R50 -G150 -V079
mus_rg_route3.mid: -E -R50 -G152 -V083
mus_rg_route11.mid: -E -R50 -G153 -V090
mus_rg_route24.mid: -E -R50 -G151 -V086
mus_rg_sevii_45.mid: -E -R50 -G188 -V084
mus_rg_sevii_67.mid: -E -R50 -G189 -V084
mus_rg_sevii_123.mid: -E -R50 -G173 -V084
mus_rg_sevii_cave.mid: -E -R50 -G147 -V090
mus_rg_sevii_dungeon.mid: -E -R50 -G146 -V090
mus_rg_sevii_route.mid: -E -R50 -G187 -V080
mus_rg_silph.mid: -E -R50 -G166 -V076
mus_rg_slow_pallet.mid: -E -R50 -G159 -V092
mus_rg_ss_anne.mid: -E -R50 -G163 -V090
mus_rg_surf.mid: -E -R50 -G164 -V071
mus_rg_teachy_tv_menu.mid: -E -R50 -G186 -V059
mus_rg_teachy_tv_show.mid: -E -R50 -G131 -V068
mus_rg_title.mid: -E -R50 -G137 -V090
mus_rg_trainer_tower.mid: -E -R50 -G134 -V090
mus_rg_union_room.mid: -E -R50 -G132 -V090
mus_rg_vermillion.mid: -E -R50 -G172 -V090
mus_rg_victory_gym_leader.mid: -E -R50 -G171 -V090
mus_rg_victory_road.mid: -E -R50 -G154 -V090
mus_rg_victory_trainer.mid: -E -R50 -G169 -V089
mus_rg_victory_wild.mid: -E -R50 -G170 -V090
mus_rg_viridian_forest.mid: -E -R50 -G146 -V090
mus_rg_vs_champion.mid: -E -R50 -G158 -V090
mus_rg_vs_deoxys.mid: -E -R50 -G185 -V080
mus_rg_vs_gym_leader.mid: -E -R50 -G155 -V090
mus_rg_vs_legend.mid: -E -R50 -G157 -V090
mus_rg_vs_mewtwo.mid: -E -R50 -G157 -V090
mus_rg_vs_trainer.mid: -E -R50 -G156 -V090
mus_rg_vs_wild.mid: -E -R50 -G157 -V090
mus_roulette.mid: -E -R50 -G038 -V080
mus_route101.mid: -E -R50 -G011 -V080
mus_route104.mid: -E -R50 -G047 -V097
mus_route110.mid: -E -R50 -G010 -V080
mus_route111.mid: -E -R50 -G055 -V076
mus_route113.mid: -E -R50 -G064 -V084
mus_route119.mid: -E -R50 -G048 -V096
mus_route120.mid: -E -R50 -G014 -V080
mus_route122.mid: -E -R50 -G021 -V080
mus_rustboro.mid: -E -R50 -G045 -V085
mus_safari_zone.mid: -E -R50 -G074 -V082
mus_sailing.mid: -E -R50 -G077 -V086
mus_school.mid: -E -R50 -G081 -V100
mus_sealed_chamber.mid: -E -R50 -G084 -V100
mus_slateport.mid: -E -R50 -G079 -V070
mus_slots_jackpot.mid: -E -R50 -G012 -V090 -P5
mus_slots_win.mid: -E -R50 -G012 -V090 -P5
mus_sootopolis.mid: -E -R50 -G091 -V062
mus_surf.mid: -E -R50 -G017 -V080
mus_title.mid: -E -R50 -G059 -V090
mus_too_bad.mid: -E -R50 -G012 -V090 -P5
mus_trick_house.mid: -E -R50 -G094 -V070
mus_underwater.mid: -E -R50 -G057 -V094
mus_verdanturf.mid: -E -R50 -G044 -V090
mus_victory_aqua_magma.mid: -E -R50 -G070 -V088
mus_victory_gym_leader.mid: -E -R50 -G024 -V080
mus_victory_league.mid: -E -R50 -G029 -V080
mus_victory_road.mid: -E -R50 -G075 -V076
mus_victory_trainer.mid: -E -R50 -G058 -V091
mus_victory_wild.mid: -E -R50 -G025 -V080
mus_vs_aqua_magma_leader.mid: -E -R50 -G126 -V080 -P1
mus_vs_aqua_magma.mid: -E -R50 -G118 -V080 -P1
mus_vs_champion.mid: -E -R50 -G121 -V080 -P1
mus_vs_elite_four.mid: -E -R50 -G125 -V080 -P1
mus_vs_frontier_brain.mid: -E -R50 -G115 -V090 -P1
mus_vs_gym_leader.mid: -E -R50 -G120 -V080 -P1
mus_vs_kyogre_groudon.mid: -E -R50 -G123 -V080 -P1
mus_vs_mew.mid: -E -R50 -G116 -V090
mus_vs_rayquaza.mid: -E -R50 -G114 -V080 -P1
mus_vs_regi.mid: -E -R50 -G122 -V080 -P1
mus_vs_rival.mid: -E -R50 -G124 -V080 -P1
mus_vs_trainer.mid: -E -R50 -G119 -V080 -P1
mus_vs_wild.mid: -E -R50 -G117 -V080 -P1
mus_weather_groudon.mid: -E -R50 -G090 -V050
ph_choice_blend.mid: -E -G130 -P4
ph_choice_held.mid: -E -G130 -P4
ph_choice_solo.mid: -E -G130 -P4
ph_cloth_blend.mid: -E -G130 -P4
ph_cloth_held.mid: -E -G130 -P4
ph_cloth_solo.mid: -E -G130 -P4
ph_cure_blend.mid: -E -G130 -P4
ph_cure_held.mid: -E -G130 -P4
ph_cure_solo.mid: -E -G130 -P4
ph_dress_blend.mid: -E -G130 -P4
ph_dress_held.mid: -E -G130 -P4
ph_dress_solo.mid: -E -G130 -P4
ph_face_blend.mid: -E -G130 -P4
ph_face_held.mid: -E -G130 -P4
ph_face_solo.mid: -E -G130 -P4
ph_fleece_blend.mid: -E -G130 -P4
ph_fleece_held.mid: -E -G130 -P4
ph_fleece_solo.mid: -E -G130 -P4
ph_foot_blend.mid: -E -G130 -P4
ph_foot_held.mid: -E -G130 -P4
ph_foot_solo.mid: -E -G130 -P4
ph_goat_blend.mid: -E -G130 -P4
ph_goat_held.mid: -E -G130 -P4
ph_goat_solo.mid: -E -G130 -P4
ph_goose_blend.mid: -E -G130 -P4
ph_goose_held.mid: -E -G130 -P4
ph_goose_solo.mid: -E -G130 -P4
ph_kit_blend.mid: -E -G130 -P4
ph_kit_held.mid: -E -G130 -P4
ph_kit_solo.mid: -E -G130 -P4
ph_lot_blend.mid: -E -G130 -P4
ph_lot_held.mid: -E -G130 -P4
ph_lot_solo.mid: -E -G130 -P4
ph_mouth_blend.mid: -E -G130 -P4
ph_mouth_held.mid: -E -G130 -P4
ph_mouth_solo.mid: -E -G130 -P4
ph_nurse_blend.mid: -E -G130 -P4
ph_nurse_held.mid: -E -G130 -P4
ph_nurse_solo.mid: -E -G130 -P4
ph_price_blend.mid: -E -G130 -P4
ph_price_held.mid: -E -G130 -P4
ph_price_solo.mid: -E -G130 -P4
ph_strut_blend.mid: -E -G130 -P4
ph_strut_held.mid: -E -G130 -P4
ph_strut_solo.mid: -E -G130 -P4
ph_thought_blend.mid: -E -G130 -P4
ph_thought_held.mid: -E -G130 -P4
ph_thought_solo.mid: -E -G130 -P4
ph_trap_blend.mid: -E -G130 -P4
ph_trap_held.mid: -E -G130 -P4
ph_trap_solo.mid: -E -G130 -P4
se_a.mid: -E -R50 -G128 -V095 -P4
se_applause.mid: -E -R50 -G128 -V100 -P5
se_arena_timeup1.mid: -E -R50 -G129 -P5
se_arena_timeup2.mid: -E -R50 -G129 -P5
se_ball_bounce_1.mid: -E -R50 -G128 -V100 -P4
se_ball_bounce_2.mid: -E -R50 -G128 -V100 -P4
se_ball_bounce_3.mid: -E -R50 -G128 -V100 -P4
se_ball_bounce_4.mid: -E -R50 -G128 -V100 -P4
se_ball_open.mid: -E -R50 -G127 -V100 -P5
se_ball_throw.mid: -E -R50 -G128 -V120 -P5
se_ball_trade.mid: -E -R50 -G127 -V100 -P5
se_ball_tray_ball.mid: -E -R50 -G128 -V110 -P5
se_ball_tray_enter.mid: -E -R50 -G128 -V110 -P5
se_ball_tray_exit.mid: -E -R50 -G127 -V100 -P5
se_ball.mid: -E -R50 -G127 -V070 -P4
se_balloon_blue.mid: -E -R50 -G128 -V105 -P4
se_balloon_red.mid: -E -R50 -G128 -V105 -P4
se_balloon_yellow.mid: -E -R50 -G128 -V105 -P4
se_bang.mid: -E -R50 -G128 -V110 -P4
se_berry_blender.mid: -E -R50 -G128 -V090 -P4
se_bike_bell.mid: -E -R50 -G128 -V090 -P4
se_bike_hop.mid: -E -R50 -G127 -V090 -P4
se_boo.mid: -E -R50 -G127 -V110 -P4
se_breakable_door.mid: -E -R50 -G128 -V110 -P4
se_bridge_walk.mid: -E -R50 -G128 -V095 -P4
se_card.mid: -E -R50 -G127 -V100 -P4
se_click.mid: -E -R50 -G127 -V110 -P4
se_contest_condition_lose.mid: -E -R50 -G127 -V110 -P4
se_contest_curtain_fall.mid: -E -R50 -G128 -V070 -P5
se_contest_curtain_rise.mid: -E -R50 -G128 -V070 -P5
se_contest_heart.mid: -E -R50 -G128 -V090 -P5
se_contest_icon_change.mid: -E -R50 -G128 -V110 -P5
se_contest_icon_clear.mid: -E -R50 -G128 -V090 -P5
se_contest_mons_turn.mid: -E -R50 -G128 -V090 -P5
se_contest_place.mid: -E -R50 -G127 -V110 -P4
se_dex_search.mid: -E -R50 -G127 -v100 -P5
se_ding_dong.mid: -E -R50 -G127 -V090 -P5
se_door.mid: -E -R50 -G127 -V080 -P5
se_downpour_stop.mid: -E -R50 -G128 -V100 -P2
se_downpour.mid: -E -R50 -G128 -V100 -P2
se_e.mid: -E -R50 -G128 -V120 -P4
se_effective.mid: -E -R50 -G127 -V110 -P5
se_egg_hatch.mid: -E -R50 -G128 -V120 -P5
se_elevator.mid: -E -R50 -G128 -V100 -P4
se_escalator.mid: -E -R50 -G128 -V100 -P4
se_exit.mid: -E -R50 -G127 -V120 -P5
se_exp_max.mid: -E -R50 -G128 -V094 -P5
se_exp.mid: -E -R50 -G127 -V080 -P5
se_failure.mid: -E -R50 -G127 -V120 -P4
se_faint.mid: -E -R50 -G127 -V110 -P5
se_fall.mid: -E -R50 -G128 -V110 -P4
se_field_poison.mid: -E -R50 -G127 -V110 -P5
se_flee.mid: -E -R50 -G127 -V090 -P5
se_fu_zaku.mid: -E -R50 -G127 -V120 -P4
se_glass_flute.mid: -E -R50 -G128 -V105 -P5
se_i.mid: -E -R50 -G128 -V120 -P4
se_ice_break.mid: -E -R50 -G128 -V100 -P4
se_ice_crack.mid: -E -R50 -G127 -V100 -P4
se_ice_stairs.mid: -E -R50 -G128 -V090 -P4
se_intro_blast.mid: -E -R50 -G127 -V100 -P5
se_itemfinder.mid: -E -R50 -G127 -V090 -P5
se_lavaridge_fall_warp.mid: -E -R50 -G127 -P4
se_ledge.mid: -E -R50 -G127 -V100 -P4
se_low_health.mid: -E -R50 -G127 -V100 -P3
se_m_bind.mid: -E -R50 -G128 -V100 -P4
se_m_comet_punch.mid: -E -R50 -G128 -V120 -P4
se_m_cut.mid: -E -R50 -G128 -V120 -P4
se_m_double_slap.mid: -E -R50 -G128 -V110 -P4
se_m_fire_punch.mid: -E -R50 -G128 -V110 -P4
se_m_fly.mid: -E -R50 -G128 -V110 -P4
se_m_gust.mid: -E -R50 -G128 -V110 -P4
se_m_gust2.mid: -E -R50 -G128 -V110 -P4
se_m_headbutt.mid: -E -R50 -G128 -V110 -P4
se_m_horn_attack.mid: -E -R50 -G128 -V110 -P4
se_m_jump_kick.mid: -E -R50 -G128 -V110 -P4
se_m_leer.mid: -E -R50 -G128 -V110 -P4
se_m_mega_kick.mid: -E -R50 -G128 -V090 -P4
se_m_mega_kick2.mid: -E -R50 -G128 -V110 -P4
se_m_pay_day.mid: -E -R50 -G128 -V095 -P4
se_m_razor_wind.mid: -E -R50 -G128 -V110 -P4
se_m_razor_wind2.mid: -E -R50 -G128 -V090 -P4
se_m_sand_attack.mid: -E -R50 -G128 -V110 -P4
se_m_scratch.mid: -E -R50 -G128 -V110 -P4
se_m_swords_dance.mid: -E -R50 -G128 -V100 -P4
se_m_tail_whip.mid: -E -R50 -G128 -V110 -P4
se_m_take_down.mid: -E -R50 -G128 -V105 -P4
se_m_vicegrip.mid: -E -R50 -G128 -V110 -P4
se_m_wing_attack.mid: -E -R50 -G128 -V105 -P4
se_mud_ball.mid: -E -R50 -G128 -V110 -P4
se_mugshot.mid: -E -R50 -G128 -V090 -P5
se_n.mid: -E -R50 -G128 -P4
se_not_effective.mid: -E -R50 -G127 -V110 -P5
se_note_a.mid: -E -R50 -G128 -V110 -P4
se_note_b.mid: -E -R50 -G128 -V110 -P4
se_note_c_high.mid: -E -R50 -G128 -V110 -P4
se_note_c.mid: -E -R50 -G128 -V110 -P4
se_note_d.mid: -E -R50 -G128 -V110 -P4
se_note_e.mid: -E -R50 -G128 -V110 -P4
se_note_f.mid: -E -R50 -G128 -V110 -P4
se_note_g.mid: -E -R50 -G128 -V110 -P4
se_o.mid: -E -R50 -G128 -V120 -P4
se_orb.mid: -E -R50 -G128 -V100 -P5
se_pc_login.mid: -E -R50 -G127 -V100 -P5
se_pc_off.mid: -E -R50 -G127 -V100 -P5
se_pc_on.mid: -E -R50 -G127 -V100 -P5
se_pike_curtain_close.mid: -E -R50 -G129 -P5
se_pike_curtain_open.mid: -E -R50 -G129 -P5
se_pin.mid: -E -R50 -G127 -V060 -P4
se_pokenav_call.mid: -E -R50 -G129 -V120 -P5
se_pokenav_hang_up.mid: -E -R50 -G129 -V110 -P5
se_pokenav_off.mid: -E -R50 -G127 -V100 -P5
se_pokenav_on.mid: -E -R50 -G127 -V100 -P5
se_puddle.mid: -E -R50 -G128 -V020 -P4
se_rain_stop.mid: -E -R50 -G128 -V080 -P2
se_rain.mid: -E -R50 -G128 -V080 -P2
se_repel.mid: -E -R50 -G127 -V090 -P4
se_rg_bag_cursor.mid: -E -R50 -G129 -P5
se_rg_bag_pocket.mid: -E -R50 -G129 -P5
se_rg_ball_click.mid: -E -R50 -G129 -V100 -P5
se_rg_card_flip.mid: -E -R50 -G129 -P5
se_rg_card_flipping.mid: -E -R50 -G129 -P5
se_rg_card_open.mid: -E -R50 -G129 -V112 -P5
se_rg_deoxys_move.mid: -E -R50 -G129 -V080 -P5
se_rg_door.mid: -E -R50 -G129 -V100 -P5
se_rg_help_close.mid: -E -R50 -G129 -V095 -P5
se_rg_help_error.mid: -E -R50 -G129 -V125 -P5
se_rg_help_open.mid: -E -R50 -G129 -V096 -P5
se_rg_poke_jump_failure.mid: -E -R50 -G127 -P5
se_rg_poke_jump_success.mid: -E -R50 -G128 -V110 -P5
se_rg_shop.mid: -E -R50 -G129 -V080 -P5
se_rg_ss_anne_horn.mid: -E -R50 -G129 -V096 -P5
se_rotating_gate.mid: -E -R50 -G128 -V090 -P4
se_roulette_ball.mid: -E -R50 -G128 -V110 -P2
se_roulette_ball2.mid: -E -R50 -G128 -V110 -P2
se_save.mid: -E -R50 -G128 -V080 -P5
se_select.mid: -E -R50 -G127 -V080 -P5
se_shiny.mid: -E -R50 -G128 -V095 -P5
se_ship.mid: -E -R50 -G127 -V075 -P4
se_shop.mid: -E -R50 -G127 -V090 -P5
se_sliding_door.mid: -E -R50 -G128 -V095 -P4
se_success.mid: -E -R50 -G127 -V080 -P4
se_sudowoodo_shake.mid: -E -R50 -G129 -V077 -P5
se_super_effective.mid: -E -R50 -G127 -V110 -P5
se_switch.mid: -E -R50 -G127 -V100 -P4
se_taillow_wing_flap.mid: -E -R50 -G128 -V105 -P5
se_thunder.mid: -E -R50 -G128 -V110 -P3
se_thunder2.mid: -E -R50 -G128 -V110 -P3
se_thunderstorm_stop.mid: -E -R50 -G128 -V080 -P2
se_thunderstorm.mid: -E -R50 -G128 -V080 -P2
se_truck_door.mid: -E -R50 -G128 -V110 -P4
se_truck_move.mid: -E -R50 -G128 -P4
se_truck_stop.mid: -E -R50 -G128 -P4
se_truck_unload.mid: -E -R50 -G127 -P4
se_u.mid: -E -R50 -G128 -P4
se_unlock.mid: -E -R50 -G128 -V100 -P4
se_use_item.mid: -E -R50 -G127 -V100 -P5
se_vend.mid: -E -R50 -G128 -V110 -P4
se_warp_in.mid: -E -R50 -G127 -V090 -P4
se_warp_out.mid: -E -R50 -G127 -V090 -P4

View file

@ -14,7 +14,7 @@
#define FSP_ON 0x01
#define FSP_START 0x02
LINK_MANAGER lman;
COMMON_DATA LINK_MANAGER lman = {0};
static void rfu_LMAN_clearVariables(void);
static void rfu_LMAN_settingPCSWITCH(u32 rand);

View file

@ -6,16 +6,16 @@ static u16 sTimerCount;
static vu16 *sTimerReg;
static u16 sSavedIme;
u8 gFlashTimeoutFlag;
u8 (*PollFlashStatus)(u8 *);
u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData);
u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src);
const struct FlashType *gFlash;
u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data);
u16 gFlashNumRemainingBytes;
u16 (*EraseFlashChip)();
u16 (*EraseFlashSector)(u16 sectorNum);
const u16 *gFlashMaxTime;
COMMON_DATA u8 gFlashTimeoutFlag = 0;
COMMON_DATA u8 (*PollFlashStatus)(u8 *) = NULL;
COMMON_DATA u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData) = NULL;
COMMON_DATA u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src) = NULL;
COMMON_DATA const struct FlashType *gFlash = NULL;
COMMON_DATA u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data) = NULL;
COMMON_DATA u16 gFlashNumRemainingBytes = 0;
COMMON_DATA u16 (*EraseFlashChip)() = NULL;
COMMON_DATA u16 (*EraseFlashSector)(u16 sectorNum) = 0;
COMMON_DATA const u16 *gFlashMaxTime = NULL;
void SetReadFlash1(u16 *dest);

View file

@ -75,9 +75,9 @@ struct ApprenticeQuestionData
};
// IWRAM common
struct ApprenticePartyMovesData *gApprenticePartyMovesData;
struct ApprenticeQuestionData *gApprenticeQuestionData;
void (*gApprenticeFunc)(void);
COMMON_DATA struct ApprenticePartyMovesData *gApprenticePartyMovesData = NULL;
COMMON_DATA struct ApprenticeQuestionData *gApprenticeQuestionData = NULL;
COMMON_DATA void (*gApprenticeFunc)(void) = NULL;
// This file's functions.
static u16 GetRandomAlternateMove(u8 monId);

View file

@ -23,9 +23,9 @@
#include "constants/rgb.h"
// iwram
u32 gMonShrinkDuration;
u16 gMonShrinkDelta;
u16 gMonShrinkDistance;
COMMON_DATA u32 gMonShrinkDuration = 0;
COMMON_DATA u16 gMonShrinkDelta = 0;
COMMON_DATA u16 gMonShrinkDistance = 0;
enum {
BALL_ROLL_1,

View file

@ -30,9 +30,9 @@ static EWRAM_DATA u8 sLinkSendTaskId = 0;
static EWRAM_DATA u8 sLinkReceiveTaskId = 0;
EWRAM_DATA struct UnusedControllerStruct gUnusedControllerStruct = {}; // Debug? Unused code that writes to it, never read
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(u32 battler);
u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(u32 battler); // Controller's buffer complete function for each battler
COMMON_DATA void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(u32 battler) = {0};
COMMON_DATA u8 gBattleControllerData[MAX_BATTLERS_COUNT] = {0}; // Used by the battle controllers to store misc sprite/task IDs for each battler
COMMON_DATA void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(u32 battler) = {0}; // Controller's buffer complete function for each battler
static void CreateTasksForSendRecvLinkBuffers(void);
static void InitLinkBtlControllers(void);

View file

@ -256,7 +256,7 @@ static struct FactorySelectScreen *sFactorySelectScreen;
static void (*sSwap_CurrentOptionFunc)(u8 taskId);
static struct FactorySwapScreen *sFactorySwapScreen;
u8 (*gFactorySelect_CurrentOptionFunc)(void);
COMMON_DATA u8 (*gFactorySelect_CurrentOptionFunc)(void) = NULL;
static const u16 sPokeballGray_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/pokeball_gray.gbapal");
static const u16 sPokeballSelected_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/pokeball_selected.gbapal");

View file

@ -235,13 +235,13 @@ EWRAM_DATA u8 gPartyCriticalHits[PARTY_SIZE] = {0};
EWRAM_DATA static u8 sTriedEvolving = 0;
EWRAM_DATA u8 gCategoryIconSpriteId = 0;
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
u8 gLeveledUpInBattle;
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
COMMON_DATA void (*gPreBattleCallback1)(void) = NULL;
COMMON_DATA void (*gBattleMainFunc)(void) = NULL;
COMMON_DATA struct BattleResults gBattleResults = {0};
COMMON_DATA u8 gLeveledUpInBattle = 0;
COMMON_DATA u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT] = {0};
COMMON_DATA u8 gMultiUsePlayerCursor = 0;
COMMON_DATA u8 gNumberOfMovesToChoose = 0;
static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{

View file

@ -45,7 +45,7 @@ EWRAM_DATA const struct BattleFrontierTrainer *gFacilityTrainers = NULL;
EWRAM_DATA const struct TrainerMon *gFacilityTrainerMons = NULL;
// IWRAM common
u16 gFrontierTempParty[MAX_FRONTIER_PARTY_SIZE];
COMMON_DATA u16 gFrontierTempParty[MAX_FRONTIER_PARTY_SIZE] = {0};
// This file's functions.
static void InitTowerChallenge(void);

View file

@ -246,7 +246,7 @@ static s16 sPokeblockPresentFlavors[FLAVOR_COUNT + 1];
static s16 sDebug_MaxRPMStage;
static s16 sDebug_GameTimeStage;
u8 gInGameOpponentsNo;
COMMON_DATA u8 gInGameOpponentsNo = 0;
static const u16 sBlenderCenter_Pal[] = INCBIN_U16("graphics/berry_blender/center.gbapal");
static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin");

View file

@ -38,7 +38,7 @@ static struct BgControl sGpuBgConfigs;
static struct BgConfig2 sGpuBgConfigs2[NUM_BACKGROUNDS];
static u32 sDmaBusyBitfield[NUM_BACKGROUNDS];
u32 gWindowTileAutoAllocEnabled;
COMMON_DATA u32 gWindowTileAutoAllocEnabled = 0;
static const struct BgConfig sZeroedBgControlStruct = { 0 };

View file

@ -880,8 +880,12 @@ static void CreateCableCarSprites(void)
// 1/64 chance for an NPC to appear hiking on the ground below the Cable Car
if ((rval % 64) == 0)
{
// Unclear if this was intentional, but the - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
// BUGFIX: The - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
#ifdef BUGFIX
spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % ARRAY_COUNT(hikerGraphicsIds)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
#else
spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
#endif
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 2;

View file

@ -358,7 +358,7 @@ EWRAM_DATA bool8 gCurContestWinnerIsForArtist = 0;
EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0;
// IWRAM common vars.
rng_value_t gContestRngValue;
COMMON_DATA rng_value_t gContestRngValue = {0};
extern const u8 gText_LinkStandby4[];
extern const u8 gText_BDot[];

View file

@ -21,10 +21,10 @@
#include "window.h"
#include "constants/rgb.h"
u16 (*gContestMonPixels)[][32];
struct ImageProcessingContext gImageProcessingContext;
struct ContestWinner *gContestPaintingWinner;
u16 *gContestPaintingMonPalette;
COMMON_DATA u16 (*gContestMonPixels)[][32] = {0};
COMMON_DATA struct ImageProcessingContext gImageProcessingContext = {0};
COMMON_DATA struct ContestWinner *gContestPaintingWinner = {0};
COMMON_DATA u16 *gContestPaintingMonPalette = NULL;
static u8 sHoldState;
static u16 sMosaicVal;

View file

@ -40,7 +40,10 @@ struct EReaderData
static void Task_EReader(u8);
struct EReaderData gEReaderData;
// This belongs in COMMON somewhere between party_menu and ereader_screen, but it's unused so it's unclear where.
COMMON_DATA UNUSED u8 gUnknownSpace[64] = {0};
COMMON_DATA struct EReaderData gEReaderData = {0};
extern const u8 gMultiBootProgram_EReader_Start[];
extern const u8 gMultiBootProgram_EReader_End[];

View file

@ -47,7 +47,7 @@ struct EvoInfo
static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
static EWRAM_DATA u16 *sBgAnimPal = NULL;
void (*gCB2_AfterEvolution)(void);
COMMON_DATA void (*gCB2_AfterEvolution)(void) = NULL;
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
#define sEvoGraphicsTaskId gBattleCommunication[2]

View file

@ -39,9 +39,9 @@ static s16 sVerticalCameraPan;
static bool8 sBikeCameraPanFlag;
static void (*sFieldCameraPanningCallback)(void);
struct CameraObject gFieldCamera;
u16 gTotalCameraPixelOffsetY;
u16 gTotalCameraPixelOffsetX;
COMMON_DATA struct CameraObject gFieldCamera = {0};
COMMON_DATA u16 gTotalCameraPixelOffsetY = 0;
COMMON_DATA u16 gTotalCameraPixelOffsetX = 0;
static void ResetCameraOffset(struct FieldCameraOffset *cameraOffset)
{

View file

@ -40,7 +40,7 @@
static EWRAM_DATA u8 sWildEncounterImmunitySteps = 0;
static EWRAM_DATA u16 sPrevMetatileBehavior = 0;
u8 gSelectedObjectEvent;
COMMON_DATA u8 gSelectedObjectEvent = 0;
static void GetPlayerPosition(struct MapPosition *);
static void GetInFrontOfPlayerPosition(struct MapPosition *);

View file

@ -93,7 +93,11 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId)
if (AllMonsFainted())
{
// Battle facilities have their own white out script to handle the challenge loss
#ifdef BUGFIX
if (InBattlePyramid() || InBattlePike() || InTrainerHillChallenge())
#else
if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
#endif
gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
else
gSpecialVar_Result = FLDPSN_WHITEOUT;

View file

@ -96,7 +96,7 @@ static EWRAM_DATA u8 sFrontierExchangeCorner_ItemIconWindowId = 0;
static EWRAM_DATA u8 sPCBoxToSendMon = 0;
static EWRAM_DATA u32 sBattleTowerMultiBattleTypeFlags = 0;
struct ListMenuTemplate gScrollableMultichoice_ListMenuTemplate;
COMMON_DATA struct ListMenuTemplate gScrollableMultichoice_ListMenuTemplate = {0};
EWRAM_DATA u16 gScrollableMultichoice_ScrollOffset = 0;
void TryLoseFansFromPlayTime(void);

View file

@ -32,7 +32,7 @@ EWRAM_DATA struct Camera gCamera = {0};
EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};
EWRAM_DATA static u32 UNUSED sFiller = 0; // without this, the next file won't align properly
struct BackupMapLayout gBackupMapLayout;
COMMON_DATA struct BackupMapLayout gBackupMapLayout = {0};
static const struct ConnectionFlags sDummyConnectionFlags = {0};

View file

@ -4,16 +4,16 @@
#include "constants/rgb.h"
// IWRAM common
u8 gCanvasColumnStart;
u16 *gCanvasPixels;
u8 gCanvasRowEnd;
u8 gCanvasHeight;
u8 gCanvasColumnEnd;
u8 gCanvasRowStart;
u8 gCanvasMonPersonality;
u8 gCanvasWidth;
u16 *gCanvasPalette;
u16 gCanvasPaletteStart;
COMMON_DATA u8 gCanvasColumnStart = 0;
COMMON_DATA u16 *gCanvasPixels = NULL;
COMMON_DATA u8 gCanvasRowEnd = 0;
COMMON_DATA u8 gCanvasHeight = 0;
COMMON_DATA u8 gCanvasColumnEnd = 0;
COMMON_DATA u8 gCanvasRowStart = 0;
COMMON_DATA u8 gCanvasMonPersonality = 0;
COMMON_DATA u8 gCanvasWidth = 0;
COMMON_DATA u16 *gCanvasPalette = NULL;
COMMON_DATA u16 gCanvasPaletteStart = 0;
static void ApplyImageEffect_Pointillism(void);
static void ApplyImageEffect_Blur(void);

View file

@ -112,6 +112,12 @@ extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct SpriteTemplate gAncientPowerRockSpriteTemplate[];
enum {
COPYRIGHT_INITIALIZE,
COPYRIGHT_START_FADE = 140,
COPYRIGHT_START_INTRO,
};
#define TAG_VOLBEAT 1500
#define TAG_TORCHIC 1501
#define TAG_MANECTRIC 1502
@ -172,8 +178,8 @@ static EWRAM_DATA u16 sIntroCharacterGender = 0;
static EWRAM_DATA u16 UNUSED sUnusedVar = 0;
static EWRAM_DATA u16 sFlygonYOffset = 0;
u32 gIntroFrameCounter;
struct GcmbStruct gMultibootProgramStruct;
COMMON_DATA u32 gIntroFrameCounter = 0;
COMMON_DATA struct GcmbStruct gMultibootProgramStruct = {0};
static const u16 sIntroDrops_Pal[] = INCBIN_U16("graphics/intro/scene_1/drops.gbapal");
static const u16 sIntroLogo_Pal[] = INCBIN_U16("graphics/intro/scene_1/logo.gbapal");
@ -1067,7 +1073,7 @@ static u8 SetUpCopyrightScreen(void)
{
switch (gMain.state)
{
case 0:
case COPYRIGHT_INITIALIZE:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@ -1105,7 +1111,7 @@ static u8 SetUpCopyrightScreen(void)
gMain.state++;
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
break;
case 140:
case COPYRIGHT_START_FADE:
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
if (gMultibootProgramStruct.gcmb_field_2 != 1)
{
@ -1113,7 +1119,7 @@ static u8 SetUpCopyrightScreen(void)
gMain.state++;
}
break;
case 141:
case COPYRIGHT_START_INTRO:
if (UpdatePaletteFade())
break;
#if EXPANSION_INTRO == TRUE

View file

@ -76,11 +76,11 @@ static void rfu_STC_NI_receive_Sender(u8, u8, const struct RfuLocalStruct *, UNU
static void rfu_STC_NI_initSlot_asRecvDataEntity(u8, struct NIComm *);
static void rfu_STC_NI_initSlot_asRecvControllData(u8, struct NIComm *);
struct RfuSlotStatusUNI *gRfuSlotStatusUNI[RFU_CHILD_MAX];
struct RfuSlotStatusNI *gRfuSlotStatusNI[RFU_CHILD_MAX];
struct RfuLinkStatus *gRfuLinkStatus;
struct RfuStatic *gRfuStatic;
struct RfuFixed *gRfuFixed;
COMMON_DATA struct RfuSlotStatusUNI *gRfuSlotStatusUNI[RFU_CHILD_MAX] = {0};
COMMON_DATA struct RfuSlotStatusNI *gRfuSlotStatusNI[RFU_CHILD_MAX] = {0};
COMMON_DATA struct RfuLinkStatus *gRfuLinkStatus = NULL;
COMMON_DATA struct RfuStatic *gRfuStatic = NULL;
COMMON_DATA struct RfuFixed *gRfuFixed = NULL;
static const struct LLSFStruct llsf_struct[2] = {
[MODE_CHILD] = {

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