Encore lasts always 3 turns

This commit is contained in:
DizzyEggg 2019-01-05 16:02:58 +01:00
parent 78d7c29290
commit 81fe0a1339

View file

@ -8775,7 +8775,7 @@ static void atkA4_trysetencore(void)
{
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
gDisableStructs[gBattlerTarget].encoredMovePos = i;
gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
gDisableStructs[gBattlerTarget].encoreTimer = 3;
gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
gBattlescriptCurrInstr += 5;
}