Encore lasts always 3 turns
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@ -8775,7 +8775,7 @@ static void atkA4_trysetencore(void)
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{
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gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
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gDisableStructs[gBattlerTarget].encoredMovePos = i;
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gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
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gDisableStructs[gBattlerTarget].encoreTimer = 3;
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gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
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gBattlescriptCurrInstr += 5;
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}
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