Merge pull request #1906 from LOuroboros/flingBE
Implemented Fling (1/2)
This commit is contained in:
commit
8262e967a3
10 changed files with 389 additions and 153 deletions
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@ -1932,6 +1932,42 @@
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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.macro jumpifcantfling battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_CANT_FLING
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.4byte \ptr
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.endm
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.macro curecertainstatuses battler:req
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various \battler, VARIOUS_CURE_CERTAIN_STATUSES
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.endm
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.macro tryresetnegativestatstages battler:req
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various \battler, VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES
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.endm
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.macro jumpiflastuseditemberry ptr:req
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various BS_ATTACKER, VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY
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.4byte \ptr
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.endm
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.macro jumpiflastuseditemholdeffect battler:req, holdEffect:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT
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.byte \holdEffect
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.4byte \ptr
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.endm
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.macro savebattleritem battler:req
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various \battler, VARIOUS_SAVE_BATTLER_ITEM
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.endm
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.macro restorebattleritem battler:req
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various \battler, VARIOUS_RESTORE_BATTLER_ITEM
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.endm
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.macro battleritemtolastuseditem battler:req
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various \battler, VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
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@ -235,7 +235,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectDragonDance @ EFFECT_DRAGON_DANCE
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.4byte BattleScript_EffectCamouflage @ EFFECT_CAMOUFLAGE
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.4byte BattleScript_EffectHit @ EFFECT_PLEDGE
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.4byte BattleScript_EffectHit @ EFFECT_FLING
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.4byte BattleScript_EffectFling @ EFFECT_FLING
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.4byte BattleScript_EffectNaturalGift @ EFFECT_NATURAL_GIFT
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.4byte BattleScript_EffectWakeUpSlap @ EFFECT_WAKE_UP_SLAP
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.4byte BattleScript_EffectHit @ EFFECT_WRING_OUT
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@ -463,6 +463,92 @@ BattleScript_SkyDropFlyingAlreadyConfused:
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setbyte BS_ATTACKER, BS_TARGET
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goto BattleScript_ThrashConfuses
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BattleScript_EffectFling:
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jumpifcantfling BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce
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jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailedAtkStringPpReduce
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jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailedAtkStringPpReduce
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setlastuseditem BS_ATTACKER
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removeitem BS_ATTACKER
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_PKMNFLUNG
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waitmessage B_WAIT_TIME_SHORT
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_MED
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resultmessage
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waitmessage B_WAIT_TIME_MED
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jumpiflastuseditemberry BattleScript_EffectFlingConsumeBerry
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb
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jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb
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BattleScript_EffectFlingConsumeBerry:
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savebattleritem BS_TARGET
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battleritemtolastuseditem BS_TARGET
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setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
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orword gHitMarker, HITMARKER_NO_ANIMATIONS
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consumeberry BS_TARGET
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bicword gHitMarker, HITMARKER_NO_ANIMATIONS
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setbyte sBERRY_OVERRIDE, FALSE
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restorebattleritem BS_TARGET
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BattleScript_FlingEnd:
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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BattleScript_FlingFlameOrb:
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setmoveeffect MOVE_EFFECT_BURN
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seteffectprimary
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goto BattleScript_FlingEnd
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BattleScript_FlingFlinch:
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setmoveeffect MOVE_EFFECT_FLINCH
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seteffectprimary
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goto BattleScript_FlingEnd
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BattleScript_FlingLightBall:
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setmoveeffect MOVE_EFFECT_PARALYSIS
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seteffectprimary
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goto BattleScript_FlingEnd
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BattleScript_FlingMentalHerb:
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curecertainstatuses BS_TARGET
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savetarget
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copybyte gBattlerAttacker, gBattlerTarget
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
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printfromtable gMentalHerbCureStringIds
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waitmessage B_WAIT_TIME_LONG
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updatestatusicon BS_ATTACKER
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restoretarget
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goto BattleScript_FlingEnd
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BattleScript_FlingPoisonBarb:
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setmoveeffect MOVE_EFFECT_POISON
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seteffectprimary
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goto BattleScript_FlingEnd
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BattleScript_FlingToxicOrb:
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setmoveeffect MOVE_EFFECT_TOXIC
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seteffectprimary
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goto BattleScript_FlingEnd
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BattleScript_FlingWhiteHerb:
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tryresetnegativestatstages BS_TARGET
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swapattackerwithtarget
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printstring STRINGID_PKMNSTATUSNORMAL
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waitmessage B_WAIT_TIME_MED
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swapattackerwithtarget
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goto BattleScript_FlingEnd
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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setmoveeffect MOVE_EFFECT_POISON
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@ -294,6 +294,7 @@ struct BattleHistory
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u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
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u16 heldItems[MAX_BATTLERS_COUNT];
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};
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struct BattleScriptsStack
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@ -150,6 +150,7 @@
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#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
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#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling.
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#define B_UPDATED_CONVERSION GEN_7 // In Gen6+, Conversion changes the user's type to match their first move's. Before, it would choose a move at random.
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// Move accuracy settings
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@ -87,148 +87,157 @@
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_JUMP_IF_NOT_BERRY 80
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#define VARIOUS_TRACE_ABILITY 81
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#define VARIOUS_UPDATE_NICK 82
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#define VARIOUS_TRY_ILLUSION_OFF 83
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#define VARIOUS_SET_SPRITEIGNORE0HP 84
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#define VARIOUS_HANDLE_FORM_CHANGE 85
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#define VARIOUS_GET_STAT_VALUE 86
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#define VARIOUS_JUMP_IF_FULL_HP 87
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#define VARIOUS_LOSE_TYPE 88
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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#define VARIOUS_TRY_FRISK 92
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
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#define VARIOUS_TRY_FAIRY_LOCK 94
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#define VARIOUS_JUMP_IF_NO_ALLY 95
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#define VARIOUS_POISON_TYPE_IMMUNITY 96
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
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#define VARIOUS_INFATUATE_WITH_BATTLER 98
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
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#define VARIOUS_TERRAIN_SEED 106
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#define VARIOUS_MAKE_INVISIBLE 107
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#define VARIOUS_ROOM_SERVICE 108
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#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
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#define VARIOUS_TRY_HEAL_QUARTER_HP 112
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_GET_ROTOTILLER_TARGETS 116
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
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#define VARIOUS_CONSUME_BERRY 119
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_UPDATE_ABILITY_POPUP 124
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
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#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
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#define VARIOUS_PHOTON_GEYSER_CHECK 129
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
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#define VARIOUS_TRY_NO_RETREAT 131
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#define VARIOUS_TRY_TAR_SHOT 132
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#define VARIOUS_CAN_TAR_SHOT_WORK 133
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#define VARIOUS_CHECK_POLTERGEIST 134
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#define VARIOUS_SET_OCTOLOCK 135
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 137
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#define VARIOUS_JUMP_IF_UNDER_200 138
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#define VARIOUS_SET_SKY_DROP 139
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#define VARIOUS_CLEAR_SKY_DROP 140
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#define VARIOUS_SKY_DROP_YAWN 141
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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||||
#define VARIOUS_TRY_REFLECT_TYPE 49
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||||
#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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||||
#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
|
||||
#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
|
||||
#define VARIOUS_TRY_AUTOTOMIZE 55
|
||||
#define VARIOUS_TRY_COPYCAT 56
|
||||
#define VARIOUS_ABILITY_POPUP 57
|
||||
#define VARIOUS_DEFOG 58
|
||||
#define VARIOUS_JUMP_IF_TARGET_ALLY 59
|
||||
#define VARIOUS_TRY_SYNCHRONOISE 60
|
||||
#define VARIOUS_PSYCHO_SHIFT 61
|
||||
#define VARIOUS_CURE_STATUS 62
|
||||
#define VARIOUS_POWER_TRICK 63
|
||||
#define VARIOUS_AFTER_YOU 64
|
||||
#define VARIOUS_BESTOW 65
|
||||
#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
|
||||
#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
|
||||
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
|
||||
#define VARIOUS_SET_AURORA_VEIL 71
|
||||
#define VARIOUS_TRY_THIRD_TYPE 72
|
||||
#define VARIOUS_ACUPRESSURE 73
|
||||
#define VARIOUS_SET_POWDER 74
|
||||
#define VARIOUS_SPECTRAL_THIEF 75
|
||||
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
|
||||
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
|
||||
#define VARIOUS_JUMP_IF_ROAR_FAILS 78
|
||||
#define VARIOUS_TRY_INSTRUCT 79
|
||||
#define VARIOUS_JUMP_IF_NOT_BERRY 80
|
||||
#define VARIOUS_TRACE_ABILITY 81
|
||||
#define VARIOUS_UPDATE_NICK 82
|
||||
#define VARIOUS_TRY_ILLUSION_OFF 83
|
||||
#define VARIOUS_SET_SPRITEIGNORE0HP 84
|
||||
#define VARIOUS_HANDLE_FORM_CHANGE 85
|
||||
#define VARIOUS_GET_STAT_VALUE 86
|
||||
#define VARIOUS_JUMP_IF_FULL_HP 87
|
||||
#define VARIOUS_LOSE_TYPE 88
|
||||
#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
|
||||
#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
|
||||
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
|
||||
#define VARIOUS_TRY_FRISK 92
|
||||
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
|
||||
#define VARIOUS_TRY_FAIRY_LOCK 94
|
||||
#define VARIOUS_JUMP_IF_NO_ALLY 95
|
||||
#define VARIOUS_POISON_TYPE_IMMUNITY 96
|
||||
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
|
||||
#define VARIOUS_INFATUATE_WITH_BATTLER 98
|
||||
#define VARIOUS_SET_LAST_USED_ITEM 99
|
||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
|
||||
#define VARIOUS_JUMP_IF_ABSENT 101
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
||||
#define VARIOUS_TOTEM_BOOST 103
|
||||
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
|
||||
#define VARIOUS_TERRAIN_SEED 106
|
||||
#define VARIOUS_MAKE_INVISIBLE 107
|
||||
#define VARIOUS_ROOM_SERVICE 108
|
||||
#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
|
||||
#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
|
||||
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
|
||||
#define VARIOUS_REMOVE_TERRAIN 113
|
||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
|
||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
|
||||
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
|
||||
#define VARIOUS_CONSUME_BERRY 119
|
||||
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
|
||||
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
|
||||
#define VARIOUS_APPLY_PLASMA_FISTS 122
|
||||
#define VARIOUS_JUMP_IF_SPECIES 123
|
||||
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
||||
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
|
||||
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
|
||||
#define VARIOUS_PHOTON_GEYSER_CHECK 129
|
||||
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
|
||||
#define VARIOUS_TRY_NO_RETREAT 131
|
||||
#define VARIOUS_TRY_TAR_SHOT 132
|
||||
#define VARIOUS_CAN_TAR_SHOT_WORK 133
|
||||
#define VARIOUS_CHECK_POLTERGEIST 134
|
||||
#define VARIOUS_SET_OCTOLOCK 135
|
||||
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
|
||||
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 137
|
||||
#define VARIOUS_JUMP_IF_UNDER_200 138
|
||||
#define VARIOUS_SET_SKY_DROP 139
|
||||
#define VARIOUS_CLEAR_SKY_DROP 140
|
||||
#define VARIOUS_SKY_DROP_YAWN 141
|
||||
#define VARIOUS_JUMP_IF_CANT_FLING 142
|
||||
#define VARIOUS_JUMP_IF_HOLD_EFFECT 143
|
||||
#define VARIOUS_CURE_CERTAIN_STATUSES 144
|
||||
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 145
|
||||
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 146
|
||||
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 147
|
||||
#define VARIOUS_SAVE_BATTLER_ITEM 148
|
||||
#define VARIOUS_RESTORE_BATTLER_ITEM 149
|
||||
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 150
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
|
|
@ -21,6 +21,7 @@ struct Item
|
|||
u8 battleUsage;
|
||||
ItemUseFunc battleUseFunc;
|
||||
u8 secondaryId;
|
||||
u8 flingPower;
|
||||
};
|
||||
|
||||
struct BagPocket
|
||||
|
@ -75,6 +76,6 @@ ItemUseFunc ItemId_GetFieldFunc(u16 itemId);
|
|||
u8 ItemId_GetBattleUsage(u16 itemId);
|
||||
ItemUseFunc ItemId_GetBattleFunc(u16 itemId);
|
||||
u8 ItemId_GetSecondaryId(u16 itemId);
|
||||
bool32 IsPinchBerryItemEffect(u16 holdEffect);
|
||||
u8 ItemId_GetFlingPower(u16 itemId);
|
||||
|
||||
#endif // GUARD_ITEM_H
|
||||
|
|
|
@ -41,6 +41,7 @@ enum
|
|||
static u8 ChooseMoveOrAction_Singles(void);
|
||||
static u8 ChooseMoveOrAction_Doubles(void);
|
||||
static void BattleAI_DoAIProcessing(void);
|
||||
static bool32 IsPinchBerryItemEffect(u16 holdEffect);
|
||||
|
||||
// ewram
|
||||
EWRAM_DATA const u8 *gAIScriptPtr = NULL; // Still used in contests
|
||||
|
@ -2928,6 +2929,29 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
|||
return score;
|
||||
}
|
||||
|
||||
static bool32 IsPinchBerryItemEffect(u16 holdEffect)
|
||||
{
|
||||
switch (holdEffect)
|
||||
{
|
||||
case HOLD_EFFECT_ATTACK_UP:
|
||||
case HOLD_EFFECT_DEFENSE_UP:
|
||||
case HOLD_EFFECT_SPEED_UP:
|
||||
case HOLD_EFFECT_SP_ATTACK_UP:
|
||||
case HOLD_EFFECT_SP_DEFENSE_UP:
|
||||
case HOLD_EFFECT_CRITICAL_UP:
|
||||
case HOLD_EFFECT_RANDOM_STAT_UP:
|
||||
#ifdef HOLD_EFFECT_CUSTAP_BERRY
|
||||
case HOLD_EFFECT_CUSTAP_BERRY:
|
||||
#endif
|
||||
#ifdef HOLD_EFFECT_MICLE_BERRY
|
||||
case HOLD_EFFECT_MICLE_BERRY:
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// AI_FLAG_CHECK_VIABILITY - a weird mix of increasing and decreasing scores
|
||||
static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
{
|
||||
|
|
|
@ -9397,6 +9397,83 @@ static void Cmd_various(void)
|
|||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
}
|
||||
case VARIOUS_JUMP_IF_CANT_FLING:
|
||||
if (!CanFling(gActiveBattler))
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_CURE_CERTAIN_STATUSES:
|
||||
// Check infatuation
|
||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_INFATUATION)
|
||||
{
|
||||
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_INFATUATION);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_INFATUATION; // STRINGID_TARGETGOTOVERINFATUATION
|
||||
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
||||
}
|
||||
// Check taunt
|
||||
if (gDisableStructs[gActiveBattler].tauntTimer != 0)
|
||||
{
|
||||
gDisableStructs[gActiveBattler].tauntTimer = gDisableStructs[gActiveBattler].tauntTimer2 = 0;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TAUNT;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
|
||||
}
|
||||
// Check encore
|
||||
if (gDisableStructs[gActiveBattler].encoreTimer != 0)
|
||||
{
|
||||
gDisableStructs[gActiveBattler].encoredMove = 0;
|
||||
gDisableStructs[gActiveBattler].encoreTimerStartValue = gDisableStructs[gActiveBattler].encoreTimer = 0;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_ENCORE; // STRINGID_PKMNENCOREENDED
|
||||
}
|
||||
// Check torment
|
||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)
|
||||
{
|
||||
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_TORMENT);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TORMENT;
|
||||
}
|
||||
// Check heal block
|
||||
if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
||||
{
|
||||
gStatuses3[gActiveBattler] &= ~(STATUS3_HEAL_BLOCK);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_HEALBLOCK;
|
||||
}
|
||||
// Check disable
|
||||
if (gDisableStructs[gActiveBattler].disableTimer != 0)
|
||||
{
|
||||
gDisableStructs[gActiveBattler].disableTimer = gDisableStructs[gActiveBattler].disableTimerStartValue = 0;
|
||||
gDisableStructs[gActiveBattler].disabledMove = 0;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_DISABLE;
|
||||
}
|
||||
gBattlescriptCurrInstr += 3;
|
||||
return;
|
||||
case VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES:
|
||||
gActiveBattler = gBattlerTarget;
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
if (gBattleMons[gActiveBattler].statStages[i] < DEFAULT_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
gBattlescriptCurrInstr += 3;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY:
|
||||
if (ItemId_GetPocket(gLastUsedItem) == POCKET_BERRIES)
|
||||
gBattlescriptCurrInstr += 7;
|
||||
else
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT:
|
||||
if (ItemId_GetHoldEffect(gLastUsedItem) == gBattlescriptCurrInstr[3])
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
||||
else
|
||||
gBattlescriptCurrInstr += 8;
|
||||
return;
|
||||
case VARIOUS_SAVE_BATTLER_ITEM:
|
||||
gBattleResources->battleHistory->heldItems[gActiveBattler] = gBattleMons[gActiveBattler].item;
|
||||
break;
|
||||
case VARIOUS_RESTORE_BATTLER_ITEM:
|
||||
gBattleMons[gActiveBattler].item = gBattleResources->battleHistory->heldItems[gActiveBattler];
|
||||
break;
|
||||
case VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM:
|
||||
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
||||
break;
|
||||
} // End of switch (gBattlescriptCurrInstr[2])
|
||||
|
||||
gBattlescriptCurrInstr += 3;
|
||||
|
|
|
@ -7964,7 +7964,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
|||
// todo
|
||||
break;
|
||||
case EFFECT_FLING:
|
||||
// todo: program Fling + Unburden interaction
|
||||
basePower = ItemId_GetFlingPower(gBattleMons[battlerAtk].item);
|
||||
break;
|
||||
case EFFECT_ERUPTION:
|
||||
basePower = gBattleMons[battlerAtk].hp * basePower / gBattleMons[battlerAtk].maxHP;
|
||||
|
@ -9637,17 +9637,13 @@ bool32 CanFling(u8 battlerId)
|
|||
u16 itemEffect = ItemId_GetHoldEffect(item);
|
||||
|
||||
if (item == ITEM_NONE
|
||||
#if B_KLUTZ_FLING_INTERACTION >= GEN_5
|
||||
|| GetBattlerAbility(battlerId) == ABILITY_KLUTZ
|
||||
#endif
|
||||
|| gFieldStatuses & STATUS_FIELD_MAGIC_ROOM
|
||||
|| gDisableStructs[battlerId].embargoTimer != 0
|
||||
|| !CanBattlerGetOrLoseItem(battlerId, item)
|
||||
//|| itemEffect == HOLD_EFFECT_PRIMAL_ORB
|
||||
|| itemEffect == HOLD_EFFECT_GEMS
|
||||
#ifdef ITEM_ABILITY_CAPSULE
|
||||
|| item == ITEM_ABILITY_CAPSULE
|
||||
#endif
|
||||
|| (ItemId_GetPocket(item) == POCKET_BERRIES && IsAbilityOnSide(battlerId, ABILITY_UNNERVE))
|
||||
|| GetPocketByItemId(item) == POCKET_POKE_BALLS)
|
||||
|| ItemId_GetFlingPower(item) != 0
|
||||
|| !CanBattlerGetOrLoseItem(battlerId, item))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
|
|
|
@ -966,3 +966,8 @@ bool32 IsPinchBerryItemEffect(u16 holdEffect)
|
|||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 ItemId_GetFlingPower(u16 itemId)
|
||||
{
|
||||
return gItems[SanitizeItemId(itemId)].flingPower;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue