decompiled a bunch of functions
i also made TryInterruptEventObjectSpecialAnim functionally equivalent tho its still nonmatching so i need help with that
This commit is contained in:
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05c5469f61
commit
82d88479ce
1 changed files with 354 additions and 7 deletions
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@ -3,10 +3,51 @@
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#include "sprite.h"
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#include "event_object_movement.h"
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#include "bike.h"
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#include "metatile_behavior.h"
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#include "metatile_behaviors.h"
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#include "constants/flags.h"
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#include "event_data.h"
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#include "fieldmap.h"
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#include "overworld.h"
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#include "rotating_gate.h"
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extern bool8 (*const gUnknown_08497444[])(void);
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extern bool8 (*const gUnknown_084973FC[])(u8);
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bool8 ForcedMovement_None(void);
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bool8 ForcedMovement_Slip(void);
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bool8 ForcedMovement_WalkSouth(void);
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bool8 ForcedMovement_WalkNorth(void);
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bool8 ForcedMovement_WalkWest(void);
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bool8 ForcedMovement_WalkEast(void);
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bool8 ForcedMovement_PushedSouthByCurrent(void);
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bool8 ForcedMovement_PushedNorthByCurrent(void);
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bool8 ForcedMovement_PushedWestByCurrent(void);
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bool8 ForcedMovement_PushedEastByCurrent(void);
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bool8 ForcedMovement_SlideSouth(void);
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bool8 ForcedMovement_SlideNorth(void);
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bool8 ForcedMovement_SlideWest(void);
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bool8 ForcedMovement_SlideEast(void);
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bool8 ForcedMovement_0xBB(void);
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bool8 ForcedMovement_0xBC(void);
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bool8 ForcedMovement_MuddySlope(void);
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void task_add_bump_boulder(u8, u8);
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u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z);
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); // from rotating_gate.c
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bool8 ShouldJumpLedge(s16, s16, u8);
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bool8 sub_808B1BC(s16, s16, u8);
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u8 sub_808B164(struct EventObject *, s16, s16, u8, u8);
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u8 CheckForEventObjectCollision(struct EventObject *, s16, s16, u8, u8);
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u8 sub_808B238(s16, s16, u8);
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void check_acro_bike_metatile(s16, s16, u8, u8 *);
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void PlayerNotOnBikeCollide(u8);
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void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8);
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void PlayerRun(u8);
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void PlayerTurnInPlace(u8);
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void PlayerFaceDirection(u8);
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u8 GetPlayerFacingDirection(void);
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void MovePlayerNotOnBike(u8, u16);
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u8 CheckMovementInputNotOnBike(u8);
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u8 GetPlayerMovementDirection(void);
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void sub_808C5B0(void);
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void sub_808C4D8(void);
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void PlayerJumpLedge(u8);
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@ -26,10 +67,73 @@ void PlayerAllowForcedMovementIfMovingSameDirection();
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void MovePlayerNotOnBike(u8 a, u16 b);
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u8 sub_808B028(u8);
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u8 GetForcedMovementByMetatileBehavior();
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void PlayerNotOnBikeNotMoving(u8, u16);
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void PlayerNotOnBikeTurningInPlace(u8, u16);
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void PlayerNotOnBikeMoving(u8, u16);
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void sub_808C750(u8);
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static bool8 (*const gUnknown_084973FC[])(u8) =
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{
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MetatileBehavior_IsTrickHouseSlipperyFloor,
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MetatileBehavior_IsIce_2,
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MetatileBehavior_IsWalkSouth,
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MetatileBehavior_IsWalkNorth,
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MetatileBehavior_IsWalkWest,
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MetatileBehavior_IsWalkEast,
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MetatileBehavior_IsSouthwardCurrent,
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MetatileBehavior_IsNorthwardCurrent,
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MetatileBehavior_IsWestwardCurrent,
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MetatileBehavior_IsEastwardCurrent,
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MetatileBehavior_IsSlideSouth,
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MetatileBehavior_IsSlideNorth,
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MetatileBehavior_IsSlideWest,
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MetatileBehavior_IsSlideEast,
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MetatileBehavior_IsWaterfall,
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MetatileBehavior_IsSecretBaseJumpMat,
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MetatileBehavior_IsSecretBaseSpinMat,
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MetatileBehavior_IsMuddySlope,
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};
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static bool8 (*const gUnknown_08497444[])(void) =
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{
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ForcedMovement_None,
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ForcedMovement_Slip,
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ForcedMovement_Slip,
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ForcedMovement_WalkSouth,
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ForcedMovement_WalkNorth,
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ForcedMovement_WalkWest,
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ForcedMovement_WalkEast,
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ForcedMovement_PushedSouthByCurrent,
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ForcedMovement_PushedNorthByCurrent,
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ForcedMovement_PushedWestByCurrent,
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ForcedMovement_PushedEastByCurrent,
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ForcedMovement_SlideSouth,
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ForcedMovement_SlideNorth,
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ForcedMovement_SlideWest,
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ForcedMovement_SlideEast,
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ForcedMovement_PushedSouthByCurrent,
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ForcedMovement_0xBB,
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ForcedMovement_0xBC,
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ForcedMovement_MuddySlope,
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};
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static void (*const gUnknown_08497490[])(u8, u16) =
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{
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PlayerNotOnBikeNotMoving,
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PlayerNotOnBikeTurningInPlace,
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PlayerNotOnBikeMoving,
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};
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static bool8 (*const gUnknown_0849749C[])(u8) =
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{
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MetatileBehavior_IsBumpySlope,
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MetatileBehavior_IsIsolatedVerticalRail,
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MetatileBehavior_IsIsolatedHorizontalRail,
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MetatileBehavior_IsVerticalRail,
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MetatileBehavior_IsHorizontalRail,
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};
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static const u8 gUnknown_084974B0[] = {9, 10, 11, 12, 13, 0, 0, 0};
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void MovementType_Player(struct Sprite *sprite)
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{
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// ((Sprite->data[0] << 3) + Sprite->data[0]) << 2
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UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2);
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}
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@ -58,11 +162,46 @@ void player_step(u8 direction, u16 newKeys, u16 heldKeys)
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}
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}
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}
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NAKED
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *eventObject, u8 direction)
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#ifdef NONMATCHING
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction)
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{
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asm_unified("push {r4-r6,lr}\n\
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if (EventObjectIsMovementOverridden(playerEventObj)
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&& !EventObjectClearHeldMovementIfFinished(playerEventObj))
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{
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u8 heldMovementActionId = EventObjectGetHeldMovementActionId(playerEventObj);
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if (heldMovementActionId > 24 && heldMovementActionId < 29)
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{
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if(direction == DIR_NONE)
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{
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EventObjectClearHeldMovement(playerEventObj);
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return FALSE;
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}
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else if(playerEventObj->movementDirection != direction)
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{
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return TRUE;
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}
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else if(sub_808B028(direction) == FALSE)
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{
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EventObjectClearHeldMovement(playerEventObj);
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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else
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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#else
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NAKED
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction)
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{
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asm_unified("push {r4-r6,lr}\n\
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adds r4, r0, 0\n\
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lsls r1, 24\n\
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lsrs r5, r1, 24\n\
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pop {r1}\n\
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bx r1");
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}
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#endif
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void npc_clear_strange_bits(struct EventObject *eventObj)
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{
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return FALSE;
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}
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}
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys)
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{
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gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys);
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}
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u8 CheckMovementInputNotOnBike(u8 direction)
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{
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if (direction == DIR_NONE)
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{
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gPlayerAvatar.runningState = NOT_MOVING;
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return 0;
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}
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else if (direction != GetPlayerMovementDirection() && gPlayerAvatar.runningState != MOVING)
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{
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gPlayerAvatar.runningState = TURN_DIRECTION;
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return 1;
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}
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else
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{
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gPlayerAvatar.runningState = MOVING;
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return 2;
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}
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}
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void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys)
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{
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PlayerFaceDirection(GetPlayerFacingDirection());
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}
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void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys)
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{
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PlayerTurnInPlace(direction);
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}
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void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
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{
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u8 r0 = CheckForPlayerAvatarCollision(direction);
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if(r0 != 0)
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{
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if(r0 == 6)
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{
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PlayerJumpLedge(direction);
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return;
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}
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else if(r0 == 4 && IsPlayerCollidingWithFarawayIslandMew(direction) != 0)
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{
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PlayerNotOnBikeCollideWithFarawayIslandMew(direction);
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return;
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}
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else
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{
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u8 r4 = r0 - 5;
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if(r4 > 3)
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{
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PlayerNotOnBikeCollide(direction);
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return;
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}
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else
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{
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return;
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}
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}
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}
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if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
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{
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// speed 2 is fast, same speed as running
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PlayerGoSpeed2(direction);
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return;
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}
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_4) && (heldKeys & B_BUTTON) && FlagGet(FLAG_SYS_B_DASH)
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&& IsRunningDisallowed(gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior) == 0)
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{
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PlayerRun(direction);
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gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH;
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return;
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}
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else
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{
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PlayerGoSpeed1(direction);
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}
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}
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u8 CheckForPlayerAvatarCollision(u8 direction)
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{
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s16 x, y;
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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x = playerEventObj->currentCoords.x;
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y = playerEventObj->currentCoords.y;
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MoveCoords(direction, &x, &y);
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return CheckForEventObjectCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
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}
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u8 sub_808B028(u8 direction)
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{
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s16 x, y;
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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x = playerEventObj->currentCoords.x;
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y = playerEventObj->currentCoords.y;
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MoveCoords(direction, &x, &y);
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return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
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}
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u8 CheckForEventObjectCollision(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e)
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{
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u8 collision;
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collision = GetCollisionAtCoords(a, x, y, direction);
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if (collision == 3 && sub_808B1BC(x, y, direction))
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return 5;
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if (ShouldJumpLedge(x, y, direction))
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{
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IncrementGameStat(GAME_STAT_JUMPED_DOWN_LEDGES);
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return COLLISION_LEDGE_JUMP;
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}
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if (collision == 4 && sub_808B238(x, y, direction))
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return 7;
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if (collision == 0)
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{
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if (CheckForRotatingGatePuzzleCollision(direction, x, y))
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return 8;
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check_acro_bike_metatile(x, y, e, &collision);
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}
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return collision;
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}
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u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e)
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{
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u8 collision = GetCollisionAtCoords(a, x, y, direction);
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if (collision == 0)
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{
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if (CheckForRotatingGatePuzzleCollisionWithoutAnimation(direction, x, y) != 0)
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return 8;
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check_acro_bike_metatile(x, y, e, &collision);
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}
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return collision;
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}
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bool8 sub_808B1BC(s16 x, s16 y, u8 direction)
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{
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if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
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&& MapGridGetZCoordAt(x, y) == 3
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&& GetEventObjectIdByXYZ(x, y, 3) == 16)
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{
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sub_808C750(direction);
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return 1;
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}
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else
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{
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return 0;
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}
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}
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bool8 ShouldJumpLedge(s16 x, s16 y, u8 z)
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{
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if (GetLedgeJumpDirection(x, y, z) != 0)
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return 1;
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else
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return 0;
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}
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u8 sub_808B238(s16 x, s16 y, u8 direction)
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{
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if (FlagGet(FLAG_SYS_USE_STRENGTH))
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{
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u8 eventObjectId = GetEventObjectIdByXY(x, y);
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if (eventObjectId != 16)
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{
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if (gEventObjects[eventObjectId].graphicsId == 0x57)
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{
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x = gEventObjects[eventObjectId].currentCoords.x;
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y = gEventObjects[eventObjectId].currentCoords.y;
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MoveCoords(direction, &x, &y);
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if (GetCollisionAtCoords(&gEventObjects[eventObjectId], x, y, direction) == 0
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&& MetatileBehavior_IsNonAnimDoor(MapGridGetMetatileBehaviorAt(x, y)) == 0)
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{
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task_add_bump_boulder(eventObjectId, direction);
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return 1;
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}
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}
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}
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}
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return 0;
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}
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void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d)
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{
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u8 i;
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for (i = 0; i < 5; i++)
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{
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if (gUnknown_0849749C[i](c))
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{
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*d = gUnknown_084974B0[i];
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return;
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}
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}
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}
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