Fixed spacing, added braces, and reverted comment
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1 changed files with 13 additions and 9 deletions
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@ -1435,9 +1435,9 @@ void CancelMultiTurnMoves(u8 battler)
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if (gBattleStruct->skyDropTargets[0] == battler)
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{
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// Sets skyDropTargets[1] to be the battler id for the target
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for(i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if(gBattleStruct->skyDropTargets[1] == i)
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if (gBattleStruct->skyDropTargets[1] == i)
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{
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// Clears sky dropped and on_air statuses
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gStatuses3[i] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR);
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@ -1463,7 +1463,9 @@ void CancelMultiTurnMoves(u8 battler)
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// If this CancelMultiTurnMoves is occuring due to attackcanceller or VARIOUS_GRAVITY_ON_AIRBORNE_MONS
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if (gBattlescriptCurrInstr[0] == 0x0 || (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 76))
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{
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gBattleStruct->skyDropTargets[0] = 0xFE - battler;
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}
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// If this CancelMultiTurnMoves is occuring due to cancelmultiturnmoves script
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else if (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 0)
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@ -1472,7 +1474,7 @@ void CancelMultiTurnMoves(u8 battler)
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gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 3;
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}
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// If this CancelMultiTurnMoves is occuring due to receiving Sleep/Freeze status
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// If this CancelMultiTurnMoves is occuring due to receiving Sleep/Freeze status
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else if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT)
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{
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gBattlerAttacker = i;
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@ -1495,9 +1497,9 @@ void CancelMultiTurnMoves(u8 battler)
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}
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else if (gBattleStruct->skyDropTargets[2] == battler)
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{
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for(i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if(gBattleStruct->skyDropTargets[3] == i)
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if (gBattleStruct->skyDropTargets[3] == i)
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{
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gStatuses3[i] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR);
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@ -1514,7 +1516,9 @@ void CancelMultiTurnMoves(u8 battler)
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gBattleMons[i].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
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if (gBattlescriptCurrInstr[0] == 0x0 || (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 76))
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{
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gBattleStruct->skyDropTargets[2] = 0xFE - battler;
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}
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else if (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 0)
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{
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gBattlerAttacker = i;
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@ -3562,7 +3566,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
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{
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gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
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// This is removed in Emerald because it is called in BattleScript_MoveUsedIsParalyzed.
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// This is removed in Emerald for some reason
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//CancelMultiTurnMoves(gBattlerAttacker);
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gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
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gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
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@ -9257,9 +9261,9 @@ bool32 CanMegaEvolve(u8 battlerId)
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return FALSE;
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}
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// Check if mon is currently held by Sky Drop
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if (gStatuses3[battlerId] & STATUS3_SKY_DROPPED)
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return FALSE;
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// Check if mon is currently held by Sky Drop
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if (gStatuses3[battlerId] & STATUS3_SKY_DROPPED)
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return FALSE;
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// Gets mon data.
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if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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