Rename flags

This commit is contained in:
ExpoSeed 2021-04-07 15:57:13 -05:00
parent 4ae56011f5
commit 8494306d1d
4 changed files with 11 additions and 11 deletions

View file

@ -312,8 +312,8 @@
#define FLAG_POWDER (1 << 19)
#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
#define FLAG_DANCE (1 << 21)
#define FLAG_DMG_IN_AIR (1 << 22) // X2 dmg on air, always hits target on air
#define FLAG_HIT_IN_AIR (1 << 23) // dmg is normal, always hits target on air
#define FLAG_DMG_2X_IN_AIR (1 << 22) // X2 dmg on air, always hits target on air
#define FLAG_DMG_IN_AIR (1 << 23) // dmg is normal, always hits target on air
// Split defines.
#define SPLIT_PHYSICAL 0x0

View file

@ -1471,7 +1471,7 @@ static bool32 AccuracyCalcHelper(u16 move)
}
if ((gStatuses3[gBattlerTarget] & STATUS3_PHANTOM_FORCE)
|| (!(gBattleMoves[move].flags & FLAG_HIT_IN_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
|| (!(gBattleMoves[move].flags & FLAG_DMG_IN_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER))
{

View file

@ -7754,7 +7754,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
MulModifier(&finalModifier, UQ_4_12(2.0));
if (gBattleMoves[move].flags & FLAG_DMG_UNDERWATER && gStatuses3[battlerDef] & STATUS3_UNDERWATER)
MulModifier(&finalModifier, UQ_4_12(2.0));
if (gBattleMoves[move].flags & FLAG_DMG_IN_AIR && gStatuses3[battlerDef] & STATUS3_ON_AIR)
if (gBattleMoves[move].flags & FLAG_DMG_2X_IN_AIR && gStatuses3[battlerDef] & STATUS3_ON_AIR)
MulModifier(&finalModifier, UQ_4_12(2.0));
dmg = ApplyModifier(finalModifier, dmg);

View file

@ -242,7 +242,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_2X_IN_AIR,
.split = SPLIT_SPECIAL,
},
@ -1383,7 +1383,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_HIT_IN_AIR,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_IN_AIR,
.split = SPLIT_SPECIAL,
},
@ -3750,7 +3750,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 20,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_IN_AIR,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_2X_IN_AIR,
.split = SPLIT_SPECIAL,
},
@ -5138,7 +5138,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_HIT_IN_AIR,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_DMG_IN_AIR,
.split = SPLIT_PHYSICAL,
},
@ -7488,7 +7488,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_AIR,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR,
.split = SPLIT_PHYSICAL,
},
@ -8436,7 +8436,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_HIT_IN_AIR,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_IN_AIR,
.split = SPLIT_SPECIAL,
},
@ -9491,7 +9491,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_AIR,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR,
.split = SPLIT_PHYSICAL,
},