Tweaked Steam Engine's battle string
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3 changed files with 5 additions and 2 deletions
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@ -7168,7 +7168,7 @@ BattleScript_TargetAbilityStatRaiseOnMoveEnd::
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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waitanimation
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printstring STRINGID_TARGETABILITYSTATRAISE
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printstring STRINGID_ABILITYRAISEDSTATDRASTICALLY
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waitmessage 0x40
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return
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@ -562,8 +562,9 @@
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#define STRINGID_BATTLERABILITYRAISEDSTAT 558
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#define STRINGID_ASANDSTORMKICKEDUP 559
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#define STRINGID_PKMNSWILLPERISHIN3TURNS 560
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#define STRINGID_ABILITYRAISEDSTATDRASTICALLY 561
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#define BATTLESTRINGS_COUNT 561
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#define BATTLESTRINGS_COUNT 562
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//// multichoice message IDs
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// switch in ability message
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@ -689,9 +689,11 @@ static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fou
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static const u8 sText_BattlerAbilityRaisedStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its {B_BUFF1}!");
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static const u8 sText_ASandstormKickedUp[] = _("A sandstorm kicked up!");
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static const u8 sText_PkmnsWillPerishIn3Turns[] = _("Both Pokémon will perish\nin three turns!");
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static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} drastically!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_ABILITYRAISEDSTATDRASTICALLY - 12] = sText_AbilityRaisedStatDrastically,
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[STRINGID_PKMNSWILLPERISHIN3TURNS - 12] = sText_PkmnsWillPerishIn3Turns,
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[STRINGID_ASANDSTORMKICKEDUP - 12] = sText_ASandstormKickedUp,
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[STRINGID_BATTLERABILITYRAISEDSTAT - 12] = sText_BattlerAbilityRaisedStat,
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