Convert 3 variouses to callnatives (#5646)
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4 changed files with 69 additions and 71 deletions
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@ -1744,6 +1744,19 @@
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callnative BS_WaitFanfare
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.endm
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.macro setbeakblast
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callnative BS_SetBeakBlast
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.endm
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.macro cantarshotwork failInstr:req
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callnative BS_CanTarShotWork
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.4byte \failInstr
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.endm
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.macro removeterrain
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callnative BS_RemoveTerrain
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves battler:req
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various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -2218,10 +2231,6 @@
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.4byte \failInstr
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.endm
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.macro removeterrain
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various BS_ATTACKER, VARIOUS_REMOVE_TERRAIN
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.endm
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.macro trytoclearprimalweather
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various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
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.endm
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@ -2270,11 +2279,6 @@
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.4byte \failInstr
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.endm
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.macro cantarshotwork battler:req, failInstr:req
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various \battler, VARIOUS_CAN_TAR_SHOT_WORK
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.4byte \failInstr
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.endm
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.macro checkpoltergeist battler:req, failInstr:req
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various \battler, VARIOUS_CHECK_POLTERGEIST
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.4byte \failInstr
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@ -2316,10 +2320,6 @@
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various \battler, VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM
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.endm
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.macro setbeakblast battler:req
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various \battler, VARIOUS_SET_BEAK_BLAST
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.endm
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.macro swapsidestatuses
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various BS_ATTACKER, VARIOUS_SWAP_SIDE_STATUSES
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.endm
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@ -670,7 +670,7 @@ BattleScript_EffectCourtChange::
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goto BattleScript_MoveEnd
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BattleScript_BeakBlastSetUp::
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setbeakblast BS_ATTACKER
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setbeakblast
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flushtextbox
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playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
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printstring STRINGID_HEATUPBEAK
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@ -891,7 +891,7 @@ BattleScript_EffectTarShot::
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attackcanceler
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jumpifsubstituteblocks BattleScript_FailedFromAtkString
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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cantarshotwork BS_TARGET, BattleScript_FailedFromAtkString
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cantarshotwork BattleScript_FailedFromAtkString
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attackstring
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ppreduce
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setstatchanger STAT_SPEED, 1, TRUE
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@ -192,39 +192,35 @@
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 100
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 101
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#define VARIOUS_TRY_HEAL_QUARTER_HP 102
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#define VARIOUS_REMOVE_TERRAIN 103
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 104
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 105
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#define VARIOUS_GET_ROTOTILLER_TARGETS 106
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 107
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 108
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#define VARIOUS_CONSUME_BERRY 109
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 110
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#define VARIOUS_JUMP_IF_SPECIES 111
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#define VARIOUS_UPDATE_ABILITY_POPUP 112
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 113
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 114
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 115
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#define VARIOUS_TRY_NO_RETREAT 116
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#define VARIOUS_TRY_TAR_SHOT 117
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#define VARIOUS_CAN_TAR_SHOT_WORK 118
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#define VARIOUS_CHECK_POLTERGEIST 119
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 120
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 121
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#define VARIOUS_JUMP_IF_UNDER_200 122
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#define VARIOUS_SET_SKY_DROP 123
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#define VARIOUS_CLEAR_SKY_DROP 124
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#define VARIOUS_SKY_DROP_YAWN 125
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#define VARIOUS_CURE_CERTAIN_STATUSES 126
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 127
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 128
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 129
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#define VARIOUS_SAVE_BATTLER_ITEM 130
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#define VARIOUS_RESTORE_BATTLER_ITEM 131
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 132
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#define VARIOUS_SET_BEAK_BLAST 133
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#define VARIOUS_SWAP_SIDE_STATUSES 134
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#define VARIOUS_SWAP_STATS 135
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 103
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 104
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#define VARIOUS_GET_ROTOTILLER_TARGETS 105
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 106
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 107
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#define VARIOUS_CONSUME_BERRY 108
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 109
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#define VARIOUS_JUMP_IF_SPECIES 110
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#define VARIOUS_UPDATE_ABILITY_POPUP 111
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 112
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 113
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 114
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#define VARIOUS_TRY_NO_RETREAT 115
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#define VARIOUS_CHECK_POLTERGEIST 116
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 117
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 118
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#define VARIOUS_JUMP_IF_UNDER_200 119
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#define VARIOUS_SET_SKY_DROP 120
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#define VARIOUS_CLEAR_SKY_DROP 121
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#define VARIOUS_SKY_DROP_YAWN 122
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#define VARIOUS_CURE_CERTAIN_STATUSES 123
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 124
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 125
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 126
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#define VARIOUS_SAVE_BATTLER_ITEM 127
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#define VARIOUS_RESTORE_BATTLER_ITEM 128
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 129
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#define VARIOUS_SWAP_SIDE_STATUSES 130
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#define VARIOUS_SWAP_STATS 131
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -10524,12 +10524,6 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr = cmd->nextInstr; // can heal
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return;
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}
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case VARIOUS_REMOVE_TERRAIN:
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{
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VARIOUS_ARGS();
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RemoveAllTerrains();
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break;
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}
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case VARIOUS_JUMP_IF_UNDER_200:
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{
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VARIOUS_ARGS(const u8 *jumpInstr);
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@ -10847,17 +10841,6 @@ static void Cmd_various(void)
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}
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return;
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}
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case VARIOUS_CAN_TAR_SHOT_WORK:
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{
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VARIOUS_ARGS(const u8 *failInstr);
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// Tar Shot will fail if it's already been used on the target and its speed can't be lowered further
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if (!gDisableStructs[battler].tarShot
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&& CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
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gBattlescriptCurrInstr = cmd->nextInstr;
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else
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gBattlescriptCurrInstr = cmd->failInstr;
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return;
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}
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case VARIOUS_CURE_CERTAIN_STATUSES:
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{
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VARIOUS_ARGS();
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@ -10950,12 +10933,6 @@ static void Cmd_various(void)
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gBattleMons[battler].item = gLastUsedItem;
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break;
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}
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case VARIOUS_SET_BEAK_BLAST:
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{
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VARIOUS_ARGS();
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gProtectStructs[battler].beakBlastCharge = TRUE;
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break;
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}
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case VARIOUS_SWAP_SIDE_STATUSES:
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{
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VARIOUS_ARGS();
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@ -17311,6 +17288,17 @@ void BS_TryTarShot(void)
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}
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}
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void BS_CanTarShotWork(void)
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{
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NATIVE_ARGS(const u8 *failInstr);
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// Tar Shot will fail if it's already been used on the target and its speed can't be lowered further
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if (!gDisableStructs[gBattlerTarget].tarShot
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&& CompareStat(gBattlerTarget, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
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gBattlescriptCurrInstr = cmd->nextInstr;
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else
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gBattlescriptCurrInstr = cmd->failInstr;
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}
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void BS_JumpIfBlockedBySoundproof(void)
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{
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NATIVE_ARGS(u8 battler, const u8 *jumpInstr);
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@ -17547,3 +17535,17 @@ void BS_WaitFanfare(void)
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_SetBeakBlast(void)
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{
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NATIVE_ARGS();
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gProtectStructs[gBattlerAttacker].beakBlastCharge = TRUE;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_RemoveTerrain(void)
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{
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NATIVE_ARGS();
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RemoveAllTerrains();
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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