Fix Starting Status being passed on to future wild battles (#5248)
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@ -3755,7 +3755,7 @@ static void DoBattleIntro(void)
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gBattleStruct->startingStatus = GetTrainerStartingStatusFromId(gTrainerBattleOpponent_B);
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gBattleStruct->startingStatusTimer = 0; // infinite
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}
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else if (GetTrainerStartingStatusFromId(gTrainerBattleOpponent_A))
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else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && GetTrainerStartingStatusFromId(gTrainerBattleOpponent_A))
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{
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gBattleStruct->startingStatus = GetTrainerStartingStatusFromId(gTrainerBattleOpponent_A);
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gBattleStruct->startingStatusTimer = 0; // infinite
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