Cursed Body PP check
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@ -3168,6 +3168,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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&& TARGET_TURN_DAMAGED
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&& gDisableStructs[gBattlerAttacker].disabledMove == MOVE_NONE
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&& IsBattlerAlive(gBattlerAttacker)
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&& gBattleMons[gBattlerAttacker].pp[gChosenMovePos] != 0
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&& (Random() % 3) == 0)
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{
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gDisableStructs[gBattlerAttacker].disabledMove = gChosenMove;
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