Fixed Regirock & Registeel puzzle freezing follower pokemon.
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1 changed files with 3 additions and 0 deletions
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@ -1,5 +1,6 @@
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#include "global.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "script.h"
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@ -214,6 +215,7 @@ static void DoBrailleRegirockEffect(void)
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED);
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ScriptContext2_Disable();
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UnfreezeObjectEvents();
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}
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bool8 ShouldDoBrailleRegisteelEffect(void)
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@ -253,6 +255,7 @@ static void DoBrailleRegisteelEffect(void)
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED);
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ScriptContext2_Disable();
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UnfreezeObjectEvents();
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}
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// theory: another commented out DoBrailleWait and Task_BrailleWait.
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