Clean up battle transition doc
This commit is contained in:
parent
f51247615e
commit
886551f655
1 changed files with 173 additions and 177 deletions
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@ -87,48 +87,48 @@ struct RectangularSpiralLine
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typedef bool8 (*TransitionStateFunc)(struct Task *task);
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typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
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static bool8 Transition_StartIntro(struct Task *task);
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static bool8 Transition_WaitForIntro(struct Task *task);
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static bool8 Transition_StartMain(struct Task *task);
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static bool8 Transition_WaitForMain(struct Task *task);
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static bool8 Transition_StartIntro(struct Task *);
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static bool8 Transition_WaitForIntro(struct Task *);
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static bool8 Transition_StartMain(struct Task *);
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static bool8 Transition_WaitForMain(struct Task *);
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static void LaunchBattleTransitionTask(u8 transitionId);
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static void Task_BattleTransition(u8 taskId);
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static void Task_Intro(u8 taskId);
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static void Task_Blur(u8 taskId);
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static void Task_Swirl(u8 taskId);
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static void Task_Shuffle(u8 taskId);
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static void Task_BigPokeball(u8 taskId);
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static void Task_PokeballsTrail(u8 taskId);
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static void Task_ClockwiseWipe(u8 taskId);
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static void Task_Ripple(u8 taskId);
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static void Task_Wave(u8 taskId);
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static void Task_Slice(u8 taskId);
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static void Task_WhiteBarsFade(u8 taskId);
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static void Task_GridSquares(u8 taskId);
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static void Task_AngledWipes(u8 taskId);
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static void Task_Sidney(u8 taskId);
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static void Task_Phoebe(u8 taskId);
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static void Task_Glacia(u8 taskId);
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static void Task_Drake(u8 taskId);
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static void Task_Champion(u8 taskId);
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static void Task_Aqua(u8 taskId);
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static void Task_Magma(u8 taskId);
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static void Task_Regice(u8 taskId);
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static void Task_Registeel(u8 taskId);
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static void Task_Regirock(u8 taskId);
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static void Task_Kyogre(u8 taskId);
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static void Task_Groudon(u8 taskId);
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static void Task_Rayquaza(u8 taskId);
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static void Task_ShredSplit(u8 taskId);
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static void Task_Blackhole(u8 taskId);
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static void Task_BlackholePulsate(u8 taskId);
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static void Task_RectangularSpiral(u8 taskId);
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static void Task_FrontierLogoWiggle(u8 taskId);
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static void Task_FrontierLogoWave(u8 taskId);
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static void Task_FrontierSquares(u8 taskId);
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static void Task_FrontierSquaresScroll(u8 taskId);
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static void Task_FrontierSquaresSpiral(u8 taskId);
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static void LaunchBattleTransitionTask(u8);
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static void Task_BattleTransition(u8);
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static void Task_Intro(u8);
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static void Task_Blur(u8);
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static void Task_Swirl(u8);
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static void Task_Shuffle(u8);
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static void Task_BigPokeball(u8);
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static void Task_PokeballsTrail(u8);
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static void Task_ClockwiseWipe(u8);
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static void Task_Ripple(u8);
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static void Task_Wave(u8);
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static void Task_Slice(u8);
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static void Task_WhiteBarsFade(u8);
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static void Task_GridSquares(u8);
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static void Task_AngledWipes(u8);
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static void Task_Sidney(u8);
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static void Task_Phoebe(u8);
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static void Task_Glacia(u8);
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static void Task_Drake(u8);
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static void Task_Champion(u8);
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static void Task_Aqua(u8);
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static void Task_Magma(u8);
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static void Task_Regice(u8);
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static void Task_Registeel(u8);
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static void Task_Regirock(u8);
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static void Task_Kyogre(u8);
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static void Task_Groudon(u8);
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static void Task_Rayquaza(u8);
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static void Task_ShredSplit(u8);
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static void Task_Blackhole(u8);
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static void Task_BlackholePulsate(u8);
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static void Task_RectangularSpiral(u8);
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static void Task_FrontierLogoWiggle(u8);
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static void Task_FrontierLogoWave(u8);
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static void Task_FrontierSquares(u8);
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static void Task_FrontierSquaresScroll(u8);
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static void Task_FrontierSquaresSpiral(u8);
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static void VBlankCB_BattleTransition(void);
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static void VBlankCB_Swirl(void);
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static void HBlankCB_Swirl(void);
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@ -149,144 +149,144 @@ static void VBlankCB_WhiteBarsFade_Blend(void);
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static void HBlankCB_WhiteBarsFade(void);
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static void VBlankCB_AngledWipes(void);
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static void VBlankCB_Rayquaza(void);
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static bool8 Blur_Init(struct Task *task);
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static bool8 Blur_Main(struct Task *task);
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static bool8 Blur_End(struct Task *task);
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static bool8 Swirl_Init(struct Task *task);
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static bool8 Swirl_End(struct Task *task);
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static bool8 Shuffle_Init(struct Task *task);
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static bool8 Shuffle_End(struct Task *task);
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static bool8 Aqua_Init(struct Task *task);
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static bool8 Aqua_SetGfx(struct Task *task);
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static bool8 Magma_Init(struct Task *task);
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static bool8 Magma_SetGfx(struct Task *task);
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static bool8 FramesCountdown(struct Task *task);
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static bool8 Regi_Init(struct Task *task);
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static bool8 Regice_SetGfx(struct Task *task);
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static bool8 Registeel_SetGfx(struct Task *task);
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static bool8 Regirock_SetGfx(struct Task *task);
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static bool8 WeatherTrio_BgFadeBlack(struct Task *task);
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static bool8 WeatherTrio_WaitFade(struct Task *task);
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static bool8 Kyogre_Init(struct Task *task);
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static bool8 Kyogre_PaletteFlash(struct Task *task);
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static bool8 Kyogre_PaletteBrighten(struct Task *task);
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static bool8 Groudon_Init(struct Task *task);
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static bool8 Groudon_PaletteFlash(struct Task *task);
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static bool8 Groudon_PaletteBrighten(struct Task *task);
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static bool8 WeatherDuo_FadeOut(struct Task *task);
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static bool8 WeatherDuo_End(struct Task *task);
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static bool8 BigPokeball_Init(struct Task *task);
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static bool8 BigPokeball_SetGfx(struct Task *task);
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static bool8 PatternWeave_Blend1(struct Task *task);
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static bool8 PatternWeave_Blend2(struct Task *task);
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static bool8 PatternWeave_FinishAppear(struct Task *task);
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static bool8 PatternWeave_CircularMask(struct Task *task);
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static bool8 PokeballsTrail_Init(struct Task *task);
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static bool8 PokeballsTrail_Main(struct Task *task);
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static bool8 PokeballsTrail_End(struct Task *task);
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static bool8 ClockwiseWipe_Init(struct Task *task);
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static bool8 ClockwiseWipe_TopRight(struct Task *task);
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static bool8 ClockwiseWipe_Right(struct Task *task);
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static bool8 ClockwiseWipe_Bottom(struct Task *task);
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static bool8 ClockwiseWipe_Left(struct Task *task);
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static bool8 ClockwiseWipe_TopLeft(struct Task *task);
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static bool8 ClockwiseWipe_End(struct Task *task);
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static bool8 Ripple_Init(struct Task *task);
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static bool8 Ripple_Main(struct Task *task);
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static bool8 Wave_Init(struct Task *task);
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static bool8 Wave_Main(struct Task *task);
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static bool8 Wave_End(struct Task *task);
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static bool8 Slice_Init(struct Task *task);
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static bool8 Slice_Main(struct Task *task);
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static bool8 Slice_End(struct Task *task);
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static bool8 WhiteBarsFade_Init(struct Task *task);
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static bool8 WhiteBarsFade_StartBars(struct Task *task);
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static bool8 WhiteBarsFade_WaitBars(struct Task *task);
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static bool8 WhiteBarsFade_BlendToBlack(struct Task *task);
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static bool8 WhiteBarsFade_End(struct Task *task);
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static bool8 GridSquares_Init(struct Task *task);
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static bool8 GridSquares_Main(struct Task *task);
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static bool8 GridSquares_End(struct Task *task);
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static bool8 AngledWipes_Init(struct Task *task);
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static bool8 AngledWipes_SetWipeData(struct Task *task);
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static bool8 AngledWipes_DoWipe(struct Task *task);
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static bool8 AngledWipes_TryEnd(struct Task *task);
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static bool8 AngledWipes_StartNext(struct Task *task);
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static bool8 ShredSplit_Init(struct Task *task);
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static bool8 ShredSplit_Main(struct Task *task);
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static bool8 ShredSplit_BrokenCheck(struct Task *task);
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static bool8 ShredSplit_End(struct Task *task);
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static bool8 Blackhole_Init(struct Task *task);
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static bool8 Blackhole_Vibrate(struct Task *task);
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static bool8 Blackhole_GrowEnd(struct Task *task);
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static bool8 BlackholePulsate_Main(struct Task *task);
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static bool8 RectangularSpiral_Init(struct Task *task);
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static bool8 RectangularSpiral_Main(struct Task *task);
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static bool8 RectangularSpiral_End(struct Task *task);
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static bool8 FrontierLogoWiggle_Init(struct Task *task);
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static bool8 FrontierLogoWiggle_SetGfx(struct Task *task);
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static bool8 FrontierLogoWave_Init(struct Task *task);
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static bool8 FrontierLogoWave_SetGfx(struct Task *task);
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static bool8 FrontierLogoWave_InitScanline(struct Task *task);
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static bool8 FrontierLogoWave_Main(struct Task *task);
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static bool8 Rayquaza_Init(struct Task *task);
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static bool8 Rayquaza_SetGfx(struct Task *task);
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static bool8 Rayquaza_PaletteFlash(struct Task *task);
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static bool8 Rayquaza_FadeToBlack(struct Task *task);
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static bool8 Rayquaza_WaitFade(struct Task *task);
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static bool8 Rayquaza_SetBlack(struct Task *task);
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static bool8 Rayquaza_TriRing(struct Task *task);
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static bool8 FrontierSquares_Init(struct Task *task);
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static bool8 FrontierSquares_Draw(struct Task *task);
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static bool8 FrontierSquares_Shrink(struct Task *task);
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static bool8 FrontierSquares_End(struct Task *task);
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static bool8 FrontierSquaresSpiral_Init(struct Task *task);
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static bool8 FrontierSquaresSpiral_Outward(struct Task *task);
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static bool8 FrontierSquaresSpiral_SetBlack(struct Task *task);
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static bool8 FrontierSquaresSpiral_Inward(struct Task *task);
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static bool8 FrontierSquaresScroll_Init(struct Task *task);
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static bool8 FrontierSquaresScroll_Draw(struct Task *task);
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static bool8 FrontierSquaresScroll_SetBlack(struct Task *task);
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static bool8 FrontierSquaresScroll_Erase(struct Task *task);
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static bool8 FrontierSquaresScroll_End(struct Task *task);
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static bool8 Mugshot_Init(struct Task *task);
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static bool8 Mugshot_SetGfx(struct Task *task);
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static bool8 Mugshot_ShowBanner(struct Task *task);
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static bool8 Mugshot_StartOpponentSlide(struct Task *task);
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static bool8 Mugshot_WaitStartPlayerSlide(struct Task *task);
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static bool8 Mugshot_WaitPlayerSlide(struct Task *task);
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static bool8 Mugshot_GradualWhiteFade(struct Task *task);
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static bool8 Mugshot_InitFadeWhiteToBlack(struct Task *task);
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static bool8 Mugshot_FadeToBlack(struct Task *task);
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static bool8 Mugshot_End(struct Task *task);
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static void DoMugshotTransition(u8 taskId);
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static void Mugshots_CreateTrainerPics(struct Task *task);
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static bool8 Blur_Init(struct Task *);
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static bool8 Blur_Main(struct Task *);
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static bool8 Blur_End(struct Task *);
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static bool8 Swirl_Init(struct Task *);
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static bool8 Swirl_End(struct Task *);
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static bool8 Shuffle_Init(struct Task *);
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static bool8 Shuffle_End(struct Task *);
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static bool8 Aqua_Init(struct Task *);
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static bool8 Aqua_SetGfx(struct Task *);
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static bool8 Magma_Init(struct Task *);
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static bool8 Magma_SetGfx(struct Task *);
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static bool8 FramesCountdown(struct Task *);
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static bool8 Regi_Init(struct Task *);
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static bool8 Regice_SetGfx(struct Task *);
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static bool8 Registeel_SetGfx(struct Task *);
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static bool8 Regirock_SetGfx(struct Task *);
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static bool8 WeatherTrio_BgFadeBlack(struct Task *);
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static bool8 WeatherTrio_WaitFade(struct Task *);
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static bool8 Kyogre_Init(struct Task *);
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static bool8 Kyogre_PaletteFlash(struct Task *);
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static bool8 Kyogre_PaletteBrighten(struct Task *);
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static bool8 Groudon_Init(struct Task *);
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static bool8 Groudon_PaletteFlash(struct Task *);
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static bool8 Groudon_PaletteBrighten(struct Task *);
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static bool8 WeatherDuo_FadeOut(struct Task *);
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static bool8 WeatherDuo_End(struct Task *);
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static bool8 BigPokeball_Init(struct Task *);
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static bool8 BigPokeball_SetGfx(struct Task *);
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static bool8 PatternWeave_Blend1(struct Task *);
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static bool8 PatternWeave_Blend2(struct Task *);
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static bool8 PatternWeave_FinishAppear(struct Task *);
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static bool8 PatternWeave_CircularMask(struct Task *);
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static bool8 PokeballsTrail_Init(struct Task *);
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static bool8 PokeballsTrail_Main(struct Task *);
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static bool8 PokeballsTrail_End(struct Task *);
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static bool8 ClockwiseWipe_Init(struct Task *);
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static bool8 ClockwiseWipe_TopRight(struct Task *);
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static bool8 ClockwiseWipe_Right(struct Task *);
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static bool8 ClockwiseWipe_Bottom(struct Task *);
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static bool8 ClockwiseWipe_Left(struct Task *);
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static bool8 ClockwiseWipe_TopLeft(struct Task *);
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static bool8 ClockwiseWipe_End(struct Task *);
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static bool8 Ripple_Init(struct Task *);
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static bool8 Ripple_Main(struct Task *);
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static bool8 Wave_Init(struct Task *);
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static bool8 Wave_Main(struct Task *);
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static bool8 Wave_End(struct Task *);
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static bool8 Slice_Init(struct Task *);
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static bool8 Slice_Main(struct Task *);
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static bool8 Slice_End(struct Task *);
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static bool8 WhiteBarsFade_Init(struct Task *);
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static bool8 WhiteBarsFade_StartBars(struct Task *);
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static bool8 WhiteBarsFade_WaitBars(struct Task *);
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static bool8 WhiteBarsFade_BlendToBlack(struct Task *);
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static bool8 WhiteBarsFade_End(struct Task *);
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static bool8 GridSquares_Init(struct Task *);
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static bool8 GridSquares_Main(struct Task *);
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static bool8 GridSquares_End(struct Task *);
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static bool8 AngledWipes_Init(struct Task *);
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static bool8 AngledWipes_SetWipeData(struct Task *);
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static bool8 AngledWipes_DoWipe(struct Task *);
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static bool8 AngledWipes_TryEnd(struct Task *);
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static bool8 AngledWipes_StartNext(struct Task *);
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static bool8 ShredSplit_Init(struct Task *);
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static bool8 ShredSplit_Main(struct Task *);
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static bool8 ShredSplit_BrokenCheck(struct Task *);
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static bool8 ShredSplit_End(struct Task *);
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static bool8 Blackhole_Init(struct Task *);
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static bool8 Blackhole_Vibrate(struct Task *);
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static bool8 Blackhole_GrowEnd(struct Task *);
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static bool8 BlackholePulsate_Main(struct Task *);
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static bool8 RectangularSpiral_Init(struct Task *);
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static bool8 RectangularSpiral_Main(struct Task *);
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static bool8 RectangularSpiral_End(struct Task *);
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static bool8 FrontierLogoWiggle_Init(struct Task *);
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static bool8 FrontierLogoWiggle_SetGfx(struct Task *);
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static bool8 FrontierLogoWave_Init(struct Task *);
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static bool8 FrontierLogoWave_SetGfx(struct Task *);
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static bool8 FrontierLogoWave_InitScanline(struct Task *);
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static bool8 FrontierLogoWave_Main(struct Task *);
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static bool8 Rayquaza_Init(struct Task *);
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static bool8 Rayquaza_SetGfx(struct Task *);
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static bool8 Rayquaza_PaletteFlash(struct Task *);
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static bool8 Rayquaza_FadeToBlack(struct Task *);
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static bool8 Rayquaza_WaitFade(struct Task *);
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static bool8 Rayquaza_SetBlack(struct Task *);
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static bool8 Rayquaza_TriRing(struct Task *);
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static bool8 FrontierSquares_Init(struct Task *);
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static bool8 FrontierSquares_Draw(struct Task *);
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static bool8 FrontierSquares_Shrink(struct Task *);
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static bool8 FrontierSquares_End(struct Task *);
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static bool8 FrontierSquaresSpiral_Init(struct Task *);
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static bool8 FrontierSquaresSpiral_Outward(struct Task *);
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static bool8 FrontierSquaresSpiral_SetBlack(struct Task *);
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static bool8 FrontierSquaresSpiral_Inward(struct Task *);
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static bool8 FrontierSquaresScroll_Init(struct Task *);
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static bool8 FrontierSquaresScroll_Draw(struct Task *);
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static bool8 FrontierSquaresScroll_SetBlack(struct Task *);
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static bool8 FrontierSquaresScroll_Erase(struct Task *);
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static bool8 FrontierSquaresScroll_End(struct Task *);
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static bool8 Mugshot_Init(struct Task *);
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static bool8 Mugshot_SetGfx(struct Task *);
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static bool8 Mugshot_ShowBanner(struct Task *);
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static bool8 Mugshot_StartOpponentSlide(struct Task *);
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static bool8 Mugshot_WaitStartPlayerSlide(struct Task *);
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static bool8 Mugshot_WaitPlayerSlide(struct Task *);
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static bool8 Mugshot_GradualWhiteFade(struct Task *);
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static bool8 Mugshot_InitFadeWhiteToBlack(struct Task *);
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static bool8 Mugshot_FadeToBlack(struct Task *);
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static bool8 Mugshot_End(struct Task *);
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static void DoMugshotTransition(u8);
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static void Mugshots_CreateTrainerPics(struct Task *);
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static void VBlankCB_Mugshots(void);
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static void VBlankCB_MugshotsFadeOut(void);
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static void HBlankCB_Mugshots(void);
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static void InitTransitionData(void);
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static void FadeScreenBlack(void);
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static void CreateIntroTask(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4);
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static void SetCircularMask(u16 *a0, s16 a1, s16 a2, s16 a3);
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static void SetSinWave(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize);
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static void GetBg0TilemapDst(u16 **tileset);
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static void InitBlackWipe(s16 *a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6);
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static bool8 UpdateBlackWipe(s16 *a0, bool8 a1, bool8 a2);
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static void SetTrainerPicSlideDirection(s16 spriteId, s16 arrId);
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static void IncrementTrainerPicState(s16 spriteId);
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static s16 IsTrainerPicSlideDone(s16 spriteId);
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static bool8 TransitionIntro_FadeToGray(struct Task *task);
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static bool8 TransitionIntro_FadeFromGray(struct Task *task);
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static void CreateIntroTask(s16, s16, s16, s16, s16);
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static void SetCircularMask(u16 *, s16, s16, s16);
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static void SetSinWave(s16 *, s16, s16, s16, s16, s16);
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static void GetBg0TilemapDst(u16 **);
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static void InitBlackWipe(s16 *, s16, s16, s16, s16, s16, s16);
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static bool8 UpdateBlackWipe(s16 *, bool8, bool8);
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static void SetTrainerPicSlideDirection(s16, s16);
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static void IncrementTrainerPicState(s16);
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static s16 IsTrainerPicSlideDone(s16);
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static bool8 TransitionIntro_FadeToGray(struct Task *);
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static bool8 TransitionIntro_FadeFromGray(struct Task *);
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static bool8 IsIntroTaskDone(void);
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static bool16 UpdateRectangularSpiralLine(const s16 * const *arg0, struct RectangularSpiralLine *arg1);
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static void SpriteCB_FldEffPokeballTrail(struct Sprite *sprite);
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static void SpriteCB_MugshotTrainerPic(struct Sprite *sprite);
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static void SpriteCB_WhiteBarFade(struct Sprite *sprite);
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static bool8 MugshotTrainerPic_Pause(struct Sprite *sprite);
|
||||
static bool8 MugshotTrainerPic_Init(struct Sprite *sprite);
|
||||
static bool8 MugshotTrainerPic_Slide(struct Sprite *sprite);
|
||||
static bool8 MugshotTrainerPic_SlideSlow(struct Sprite *sprite);
|
||||
static bool8 MugshotTrainerPic_SlideOffscreen(struct Sprite *sprite);
|
||||
static bool16 UpdateRectangularSpiralLine(const s16 * const *, struct RectangularSpiralLine *);
|
||||
static void SpriteCB_FldEffPokeballTrail(struct Sprite *);
|
||||
static void SpriteCB_MugshotTrainerPic(struct Sprite *);
|
||||
static void SpriteCB_WhiteBarFade(struct Sprite *);
|
||||
static bool8 MugshotTrainerPic_Pause(struct Sprite *);
|
||||
static bool8 MugshotTrainerPic_Init(struct Sprite *);
|
||||
static bool8 MugshotTrainerPic_Slide(struct Sprite *);
|
||||
static bool8 MugshotTrainerPic_SlideSlow(struct Sprite *);
|
||||
static bool8 MugshotTrainerPic_SlideOffscreen(struct Sprite *);
|
||||
|
||||
static s16 sDebug_RectangularSpiralData;
|
||||
static u8 sTestingTransitionId;
|
||||
|
@ -959,10 +959,6 @@ static const TransitionStateFunc sFrontierSquaresScroll_Funcs[] =
|
|||
FrontierSquaresScroll_End
|
||||
};
|
||||
|
||||
// Dimensions for the 2 non-scrolling frontier square transitions.
|
||||
// SQUARE_SIZE is the same in the scrolling version but it uses
|
||||
// more because it needs to show more than can be shown at a single
|
||||
// time n-screen.
|
||||
#define SQUARE_SIZE 4
|
||||
#define MARGIN_SIZE 1 // Squares do not fit evenly across the width, so there is a margin on either side.
|
||||
#define NUM_SQUARES_PER_ROW ((DISPLAY_WIDTH - (MARGIN_SIZE * 8 * 2)) / (SQUARE_SIZE * 8))
|
||||
|
|
Loading…
Reference in a new issue