Fix Charge Beam effect
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6653ecf676
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3 changed files with 8 additions and 2 deletions
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@ -340,6 +340,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectAcupressure
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.4byte BattleScript_EffectAromaticMist
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.4byte BattleScript_EffectPowder
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.4byte BattleScript_EffectSpAtkUpHit
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BattleScript_EffectSpAtkUpHit:
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setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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goto BattleScript_EffectHit
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BattleScript_EffectPowder:
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attackcanceler
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@ -328,5 +328,6 @@
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#define EFFECT_ACUPRESSURE 322
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#define EFFECT_AROMATIC_MIST 323
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#define EFFECT_POWDER 324
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#define EFFECT_SP_ATTACK_UP_HIT 325
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -6325,7 +6325,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_CHARGE_BEAM] =
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{
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.effect = EFFECT_SPECIAL_ATTACK_UP,
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.effect = EFFECT_SP_ATTACK_UP_HIT,
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.power = 50,
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.type = TYPE_ELECTRIC,
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.accuracy = 90,
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@ -7741,7 +7741,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FIERY_DANCE] =
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{
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.effect = EFFECT_SPECIAL_ATTACK_UP,
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.effect = EFFECT_SP_ATTACK_UP_HIT,
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.power = 80,
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.type = TYPE_FIRE,
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.accuracy = 100,
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