Update upper_hand.c
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@ -63,7 +63,7 @@ SINGLE_BATTLE_TEST("Upper Hand fails if the target is not using a priority move"
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}
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TO_DO_BATTLE_TEST("Upper Hand succeeds if the target's move is boosted in priority by an Ability")
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SINGLE_BATTLE_TEST("Upper Hand succeeds if the target's move is boosted in priority by an Ability")
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{
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{
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GIVEN {
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GIVEN {
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ASSUME(gBattleMoves[MOVE_DRAINING_KISS].category == BATTLE_CATEGORY_SPECIAL);
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ASSUME(gBattleMoves[MOVE_DRAINING_KISS].category == BATTLE_CATEGORY_SPECIAL);
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