Adding clock offset init to debug menu cheat start (#3561)
Co-authored-by: ravepossum <ravepossum@example.com>
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1 changed files with 4 additions and 0 deletions
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@ -43,6 +43,7 @@
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#include "pokemon_storage_system.h"
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#include "pokemon_storage_system.h"
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#include "random.h"
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#include "random.h"
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#include "region_map.h"
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#include "region_map.h"
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#include "rtc.h"
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#include "script.h"
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#include "script.h"
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#include "script_pokemon_util.h"
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#include "script_pokemon_util.h"
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#include "sound.h"
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#include "sound.h"
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@ -2120,6 +2121,9 @@ static void DebugAction_Util_Clear_Boxes(u8 taskId)
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static void DebugAction_Util_CheatStart(u8 taskId)
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static void DebugAction_Util_CheatStart(u8 taskId)
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{
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{
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if (!FlagGet(FLAG_SYS_CLOCK_SET))
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RtcInitLocalTimeOffset(0, 0);
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InitTimeBasedEvents();
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InitTimeBasedEvents();
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Debug_DestroyMenu_Full_Script(taskId, Debug_CheatStart);
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Debug_DestroyMenu_Full_Script(taskId, Debug_CheatStart);
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}
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}
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