Fix Parental Bond Super Fang
Min damage should be 2
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@ -796,7 +796,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
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dmg = 0;
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// Two hits of Super Fang halves HP twice, leaving target with 25% HP
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else if (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND)
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dmg = max(1, gBattleMons[battlerDef].hp * 3 / 4);
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dmg = max(2, gBattleMons[battlerDef].hp * 3 / 4);
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else
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dmg = max(1, gBattleMons[battlerDef].hp / 2);
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break;
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