Update abilities.h
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@ -40,7 +40,7 @@ static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
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static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
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static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
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static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
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static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
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static const u8 sWaterVeilDescription[] = _("Prevents burns.");
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static const u8 sWaterVeilDescription[] = _("Prevents burns.");
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static const u8 sMagnetPullDescription[] = _("Traps Steel-type POKéMON.");
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static const u8 sMagnetPullDescription[] = _("Traps Steel-type Pokémon.");
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static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
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static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
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static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
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static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
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static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
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static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
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