Fixed Disguise not ending the battle in the correct form (#4167)
* Fixed Disguise not ending the battle in the correct form * Added TODO comments
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2 changed files with 10 additions and 0 deletions
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@ -1213,6 +1213,7 @@ static bool32 NoTargetPresent(u8 battler, u32 move)
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return FALSE;
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}
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// TODO: Convert this to a proper FORM_CHANGE type.
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static bool32 TryAegiFormChange(void)
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{
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// Only Aegislash with Stance Change can transform, transformed mons cannot.
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@ -2315,6 +2316,10 @@ static void Cmd_datahpupdate(void)
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}
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else if (DoesDisguiseBlockMove(gBattlerAttacker, battler, gCurrentMove))
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{
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// TODO: Convert this to a proper FORM_CHANGE type.
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u32 side = GetBattlerSide(battler);
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if (gBattleStruct->changedSpecies[side][gBattlerPartyIndexes[battler]] == SPECIES_NONE)
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gBattleStruct->changedSpecies[side][gBattlerPartyIndexes[battler]] = gBattleMons[battler].species;
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gBattleMons[battler].species = SPECIES_MIMIKYU_BUSTED;
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BattleScriptPush(cmd->nextInstr);
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gBattlescriptCurrInstr = BattleScript_TargetFormChange;
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@ -2491,6 +2496,7 @@ static void Cmd_resultmessage(void)
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if (gBattleControllerExecFlags)
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return;
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// TODO: Convert this to a proper FORM_CHANGE type.
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// Do Ice Face form change which was set up in Cmd_adjustdamage.
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if (gBattleResources->flags->flags[gBattlerTarget] & RESOURCE_FLAG_ICE_FACE)
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{
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@ -10113,6 +10119,7 @@ static void Cmd_various(void)
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}
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return;
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}
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// TODO: Convert this to a proper FORM_CHANGE type.
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case VARIOUS_TRY_ACTIVATE_BATTLE_BOND:
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{
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VARIOUS_ARGS();
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@ -16231,6 +16238,7 @@ void BS_SetGlaiveRush(void)
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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// TODO: Convert this to a proper FORM_CHANGE type.
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void BS_TryRelicSong(void)
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{
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NATIVE_ARGS();
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@ -5667,6 +5667,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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&& TARGET_TURN_DAMAGED
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&& IsBattlerAlive(battler))
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{
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// TODO: Convert this to a proper FORM_CHANGE type.
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if (gBattleMons[gBattlerTarget].species == SPECIES_CRAMORANT_GORGING)
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{
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gBattleMons[gBattlerTarget].species = SPECIES_CRAMORANT;
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@ -6109,6 +6110,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
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&& gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)])
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{
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// TODO: Convert this to a proper FORM_CHANGE type.
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gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)] = FALSE;
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gBattleMons[battler].species = SPECIES_EISCUE_ICE_FACE;
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BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
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