Ghosts can now escape any wild battle
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1 changed files with 6 additions and 0 deletions
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@ -621,6 +621,12 @@ bool8 TryRunFromBattle(u8 battler)
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gProtectStructs[battler].fleeFlag = 1;
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gProtectStructs[battler].fleeFlag = 1;
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effect++;
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effect++;
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}
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}
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#if B_GHOSTS_ESCAPE >= GEN_6
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else if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST))
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{
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effect++;
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}
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#endif
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else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
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else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
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{
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{
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if (InBattlePyramid())
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if (InBattlePyramid())
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