Fixed braces style

This commit is contained in:
Eduardo Quezada 2024-01-18 17:07:17 -03:00
parent 6c96641035
commit 8cab1b7094
9 changed files with 71 additions and 35 deletions

View file

@ -55,18 +55,24 @@ void *AllocInternal(void *heapStart, u32 size)
if (size & 3) if (size & 3)
size = 4 * ((size / 4) + 1); size = 4 * ((size / 4) + 1);
for (;;) { for (;;)
{
// Loop through the blocks looking for unused block that's big enough. // Loop through the blocks looking for unused block that's big enough.
if (!pos->flag) { if (!pos->flag)
{
foundBlockSize = pos->size; foundBlockSize = pos->size;
if (foundBlockSize >= size) { if (foundBlockSize >= size)
if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) { {
if (foundBlockSize - size < 2 * sizeof(struct MemBlock))
{
// The block isn't much bigger than the requested size, // The block isn't much bigger than the requested size,
// so just use it. // so just use it.
pos->flag = TRUE; pos->flag = TRUE;
} else { }
else
{
// The block is significantly bigger than the requested // The block is significantly bigger than the requested
// size, so split the rest into a separate block. // size, so split the rest into a separate block.
foundBlockSize -= sizeof(struct MemBlock); foundBlockSize -= sizeof(struct MemBlock);
@ -98,15 +104,18 @@ void *AllocInternal(void *heapStart, u32 size)
void FreeInternal(void *heapStart, void *pointer) void FreeInternal(void *heapStart, void *pointer)
{ {
if (pointer) { if (pointer)
{
struct MemBlock *head = (struct MemBlock *)heapStart; struct MemBlock *head = (struct MemBlock *)heapStart;
struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock)); struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock));
block->flag = FALSE; block->flag = FALSE;
// If the freed block isn't the last one, merge with the next block // If the freed block isn't the last one, merge with the next block
// if it's not in use. // if it's not in use.
if (block->next != head) { if (block->next != head)
if (!block->next->flag) { {
if (!block->next->flag)
{
block->size += sizeof(struct MemBlock) + block->next->size; block->size += sizeof(struct MemBlock) + block->next->size;
block->next->magic = 0; block->next->magic = 0;
block->next = block->next->next; block->next = block->next->next;
@ -117,8 +126,10 @@ void FreeInternal(void *heapStart, void *pointer)
// If the freed block isn't the first one, merge with the previous block // If the freed block isn't the first one, merge with the previous block
// if it's not in use. // if it's not in use.
if (block != head) { if (block != head)
if (!block->prev->flag) { {
if (!block->prev->flag)
{
block->prev->next = block->next; block->prev->next = block->next;
if (block->next != head) if (block->next != head)
@ -135,7 +146,8 @@ void *AllocZeroedInternal(void *heapStart, u32 size)
{ {
void *mem = AllocInternal(heapStart, size); void *mem = AllocInternal(heapStart, size);
if (mem != NULL) { if (mem != NULL)
{
if (size & 3) if (size & 3)
size = 4 * ((size / 4) + 1); size = 4 * ((size / 4) + 1);

View file

@ -628,11 +628,13 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
task->data[3] = 16; task->data[3] = 16;
task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET); task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[4] = OBJ_PLTT_ID2(gSprites[task->data[13]].oam.paletteNum); task->data[4] = OBJ_PLTT_ID2(gSprites[task->data[13]].oam.paletteNum);
if (position == 1) { if (position == 1)
{
u16 mask = DISPCNT_BG1_ON; u16 mask = DISPCNT_BG1_ON;
mask2 = mask; mask2 = mask;
} }
else { else
{
u16 mask = DISPCNT_BG2_ON; u16 mask = DISPCNT_BG2_ON;
mask2 = mask; mask2 = mask;
} }

View file

@ -2050,7 +2050,8 @@ static void UpdateSpeedFromHit(u16 cmd)
switch (cmd) switch (cmd)
{ {
case LINKCMD_BLENDER_SCORE_BEST: case LINKCMD_BLENDER_SCORE_BEST:
if (sBerryBlender->speed < 1500) { if (sBerryBlender->speed < 1500)
{
sBerryBlender->speed += (384 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]); sBerryBlender->speed += (384 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
} }
else else

View file

@ -138,7 +138,8 @@ static void ContestEffect_StartleFrontMon(void)
u8 idx = 0; u8 idx = 0;
u8 a = eContestAppealResults.contestant; u8 a = eContestAppealResults.contestant;
if (eContestAppealResults.turnOrder[a] != 0) { if (eContestAppealResults.turnOrder[a] != 0)
{
int i; int i;
for (i = 0; i < CONTESTANT_COUNT; i++) for (i = 0; i < CONTESTANT_COUNT; i++)

View file

@ -214,7 +214,8 @@ static void UNUSED StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u
// While the remaining space will be filled with actual data // While the remaining space will be filled with actual data
if (object_size == 6) if (object_size == 6)
{ {
for (k = 0; k < 256; k++) { for (k = 0; k < 256; k++)
{
*dest = 0; *dest = 0;
dest++; dest++;
} }
@ -224,14 +225,16 @@ static void UNUSED StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u
{ {
if (object_size == 6) if (object_size == 6)
{ {
for (k = 0; k < 32; k++) { for (k = 0; k < 32; k++)
{
*dest = 0; *dest = 0;
dest++; dest++;
} }
} }
// Copy tile data // Copy tile data
for (k = 0; k < 32 * object_size; k++) { for (k = 0; k < 32 * object_size; k++)
{
*dest = *src; *dest = *src;
src++; src++;
dest++; dest++;
@ -239,7 +242,8 @@ static void UNUSED StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u
if (object_size == 6) if (object_size == 6)
{ {
for (k = 0; k < 32; k++) { for (k = 0; k < 32; k++)
{
*dest = 0; *dest = 0;
dest++; dest++;
} }
@ -248,7 +252,8 @@ static void UNUSED StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u
if (object_size == 6) if (object_size == 6)
{ {
for (k = 0; k < 256; k++) { for (k = 0; k < 256; k++)
{
*dest = 0; *dest = 0;
dest++; dest++;
} }

View file

@ -1340,7 +1340,8 @@ static void DecorationItemsMenuAction_AttemptPlace(u8 taskId)
else else
{ {
ConvertIntToDecimalStringN(gStringVar1, sDecorationContext.size, STR_CONV_MODE_RIGHT_ALIGN, 2); ConvertIntToDecimalStringN(gStringVar1, sDecorationContext.size, STR_CONV_MODE_RIGHT_ALIGN, 2);
if (sDecorationContext.isPlayerRoom == FALSE) { if (sDecorationContext.isPlayerRoom == FALSE)
{
StringExpandPlaceholders(gStringVar4, gText_NoMoreDecorations); StringExpandPlaceholders(gStringVar4, gText_NoMoreDecorations);
} }
else else
@ -2254,7 +2255,8 @@ static void Task_PutAwayDecoration(u8 taskId)
gTasks[taskId].tState = 1; gTasks[taskId].tState = 1;
break; break;
case 1: case 1:
if (!gPaletteFade.active) { if (!gPaletteFade.active)
{
DrawWholeMapView(); DrawWholeMapView();
ScriptContext_SetupScript(SecretBase_EventScript_PutAwayDecoration); ScriptContext_SetupScript(SecretBase_EventScript_PutAwayDecoration);
ClearDialogWindowAndFrame(0, TRUE); ClearDialogWindowAndFrame(0, TRUE);

View file

@ -1091,32 +1091,39 @@ static void InitResults_Member(void)
{ {
u8 i; u8 i;
switch (sGame->state) { switch (sGame->state)
{
case 0: case 0:
if (SendBlock(0, sGame->berryResults[sGame->timer], sizeof(sGame->berryResults))) { if (SendBlock(0, sGame->berryResults[sGame->timer], sizeof(sGame->berryResults)))
{
sGame->playersReceived = 0; sGame->playersReceived = 0;
sGame->state++; sGame->state++;
} }
break; break;
case 1: case 1:
if (IsLinkTaskFinished()) { if (IsLinkTaskFinished())
{
sGame->state++; sGame->state++;
} }
break; break;
case 2: case 2:
if (AllLinkBlocksReceived()) { if (AllLinkBlocksReceived())
for (i = 0; i < sGame->numPlayers; i++) { {
for (i = 0; i < sGame->numPlayers; i++)
{
memcpy(sGame->berryResults, gBlockRecvBuffer, sizeof(sGame->berryResults)); memcpy(sGame->berryResults, gBlockRecvBuffer, sizeof(sGame->berryResults));
sGame->playersReceived = sGame->numPlayers; sGame->playersReceived = sGame->numPlayers;
} }
} }
if (sGame->playersReceived >= sGame->numPlayers) { if (sGame->playersReceived >= sGame->numPlayers)
{
sGame->timer++; sGame->timer++;
sGame->state++; sGame->state++;
} }
break; break;
default: default:
if (WaitFanfare(TRUE)) { if (WaitFanfare(TRUE))
{
sGame->maxBerriesPickedInRow = sGame->berryResults[sGame->multiplayerId][BERRY_IN_ROW]; sGame->maxBerriesPickedInRow = sGame->berryResults[sGame->multiplayerId][BERRY_IN_ROW];
SetGameFunc(FUNC_RESULTS); SetGameFunc(FUNC_RESULTS);
FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4); FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4);

View file

@ -102,8 +102,10 @@ static s32 _putsAscii(char *s, s32 len, void *buf)
p0 = b->buffer; p0 = b->buffer;
/* Copy to buffer */ /* Copy to buffer */
for (i = 0; i < len; i++) { for (i = 0; i < len; i++)
if(b->pbuffer == b->buffer + b->buffer_len - 1) { {
if(b->pbuffer == b->buffer + b->buffer_len - 1)
{
break; break;
} }
*(b->pbuffer ++) = s[i]; *(b->pbuffer ++) = s[i];
@ -125,8 +127,10 @@ static s32 _putsEncoded(char *s, s32 len, void *buf)
p0 = b->buffer; p0 = b->buffer;
/* Copy to buffer */ /* Copy to buffer */
for (i = 0; i < len; i++) { for (i = 0; i < len; i++)
if(b->pbuffer == b->buffer + b->buffer_len - 1) { {
if(b->pbuffer == b->buffer + b->buffer_len - 1)
{
break; break;
} }
*(b->pbuffer ++) = mini_pchar_decode(s[i]); *(b->pbuffer ++) = mini_pchar_decode(s[i]);
@ -191,7 +195,8 @@ static s32 mini_pad(char* ptr, s32 len, char pad_char, s32 pad_to, char *buffer)
char * pbuffer = buffer; char * pbuffer = buffer;
if(pad_to == 0) if(pad_to == 0)
pad_to = len; pad_to = len;
if (len > pad_to) { if (len > pad_to)
{
len = pad_to; len = pad_to;
overflow = TRUE; overflow = TRUE;
} }

View file

@ -3324,7 +3324,8 @@ static void SpriteCB_FlashMatchingLines(struct Sprite *sprite)
if (sprite->sNumFullFlashes) if (sprite->sNumFullFlashes)
sprite->sNumFullFlashes--; sprite->sNumFullFlashes--;
} }
else if (sprite->sColor >= maxColorChange) { else if (sprite->sColor >= maxColorChange)
{
// Reached peak darkness, reverse // Reached peak darkness, reverse
sprite->sColorIncr = -sprite->sColorIncr; sprite->sColorIncr = -sprite->sColorIncr;
} }