Removed redundant call to FillPalBufferBlack in FRLG whiteout sequence (#5854)
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@ -1374,7 +1374,6 @@ static void Task_RushInjuredPokemonToCenter(u8 taskId)
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ClearWindowTilemap(windowId);
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CopyWindowToVram(windowId, COPYWIN_MAP);
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RemoveWindow(windowId);
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FillPalBufferBlack();
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FadeInFromBlack();
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gTasks[taskId].tState = FRLG_WHITEOUT_HEAL_SCRIPT;
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break;
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