Undo form changes on capture

This will revert busted Mimikyu, Schooling Wishiwashi etc. to their base forms when caught.
This commit is contained in:
BuffelSaft 2021-07-11 12:51:27 +12:00
parent 4d1c63e3d3
commit 8d432e4e34

View file

@ -12097,6 +12097,7 @@ static void Cmd_handleballthrow(void)
{
BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
MarkBattlerForControllerExec(gActiveBattler);
UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget));
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
@ -12141,6 +12142,7 @@ static void Cmd_handleballthrow(void)
if (IsCriticalCapture())
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1;
UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget));
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == PARTY_SIZE)