Fixes Shed Tail substitute health (#5826)
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2 changed files with 27 additions and 1 deletions
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@ -12638,7 +12638,10 @@ static void Cmd_setsubstitute(void)
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gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
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gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_WRAPPED;
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gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
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if (factor == 2)
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gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage / 2;
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else
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gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SUBSTITUTE;
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gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
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}
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@ -99,3 +99,26 @@ AI_SINGLE_BATTLE_TEST("AI will use Shed Tail to pivot to another mon while in da
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_SHED_TAIL); }
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail creates a Substitute with 1/4 of user maximum health")
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{
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u32 hp;
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PARAMETRIZE { hp = 160; }
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PARAMETRIZE { hp = 164; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_DRAGON_RAGE].argument == 40);
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ASSUME(gMovesInfo[MOVE_DRAGON_RAGE].effect == EFFECT_FIXED_DAMAGE_ARG);
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PLAYER(SPECIES_BULBASAUR) { MaxHP(hp); }
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PLAYER(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); MOVE(opponent, MOVE_DRAGON_RAGE); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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if (hp == 160)
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MESSAGE("Bulbasaur's substitute faded!");
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else
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NOT MESSAGE("Bulbasaur's substitute faded!");
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}
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}
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