Shorten squish anim

This commit is contained in:
kittenchilly 2024-07-28 11:55:57 -05:00
parent 9979fe01ac
commit 904d59220d
2 changed files with 29 additions and 12 deletions

View file

@ -17845,15 +17845,15 @@ ElectroShotUnleash:
end
Move_IVY_CUDGEL::
loadspritegfx ANIM_TAG_IVY_CUDGEL_GRASS
loadspritegfx ANIM_TAG_IVY_CUDGEL_GRASS
loadspritegfx ANIM_TAG_WOOD_HAMMER
loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 4
jumpifmovetypeequal TYPE_FIRE, IvyCudgelFire
jumpifmovetypeequal TYPE_ROCK, IvyCudgelRock
jumpifmovetypeequal TYPE_WATER, IvyCudgelWater
jumpifmovetypeequal TYPE_FIRE, IvyCudgelFire
jumpifmovetypeequal TYPE_ROCK, IvyCudgelRock
jumpifmovetypeequal TYPE_WATER, IvyCudgelWater
createsprite gIvyCudgelSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
@ -17862,9 +17862,9 @@ Move_IVY_CUDGEL::
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
IvyCudgelFire:
loadspritegfx ANIM_TAG_IVY_CUDGEL_FIRE
loadspritegfx ANIM_TAG_IVY_CUDGEL_FIRE
createsprite gIvyCudgelFireSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
@ -17873,9 +17873,9 @@ IvyCudgelFire:
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
IvyCudgelRock:
loadspritegfx ANIM_TAG_IVY_CUDGEL_ROCK
loadspritegfx ANIM_TAG_IVY_CUDGEL_ROCK
createsprite gIvyCudgelRockSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
@ -17884,9 +17884,9 @@ IvyCudgelRock:
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
IvyCudgelWater:
loadspritegfx ANIM_TAG_IVY_CUDGEL_WATER
loadspritegfx ANIM_TAG_IVY_CUDGEL_WATER
createsprite gIvyCudgelWaterSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
@ -17895,7 +17895,7 @@ IvyCudgelWater:
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
Move_AXE_KICK::
loadspritegfx ANIM_TAG_HANDS_AND_FEET
@ -17907,7 +17907,7 @@ Move_AXE_KICK::
delay 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_SquishTarget, 2
createvisualtask AnimTask_SquishTargetShort, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end

View file

@ -110,6 +110,14 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sSquishTargetShortAffineAnimCmds[] =
{
AFFINEANIMCMD_FRAME(0, 64, 0, 4), //Flatten
AFFINEANIMCMD_FRAME(0, 0, 0, 16),
AFFINEANIMCMD_FRAME(0, -64, 0, 4),
AFFINEANIMCMD_END,
};
// GEN 4
// shadow sneak
const struct SpriteTemplate gShadowSneakImpactSpriteTemplate =
@ -8525,6 +8533,15 @@ void AnimTask_SquishTarget(u8 taskId)
task->func = AnimTask_WaitAffineAnim;
}
void AnimTask_SquishTargetShort(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareAffineAnimInTaskData(task, spriteId, sSquishTargetShortAffineAnimCmds);
task->func = AnimTask_WaitAffineAnim;
}
void CoreEnforcerLoadBeamTarget(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];