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1 changed files with 9 additions and 9 deletions
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@ -81,7 +81,7 @@ struct DisableStruct
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u8 protectUses:4;
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u8 protectUses:4;
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u8 stockpileCounter:4;
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u8 stockpileCounter:4;
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// End of word
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// End of Byte
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s8 stockpileDef;
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s8 stockpileDef;
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s8 stockpileSpDef;
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s8 stockpileSpDef;
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@ -92,15 +92,15 @@ struct DisableStruct
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u8 disableTimer:4;
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u8 disableTimer:4;
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u8 encoreTimer:4;
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u8 encoreTimer:4;
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// End of word
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// End of Byte
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u8 perishSongTimer:4;
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u8 perishSongTimer:4;
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u8 rolloutTimer:4;
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u8 rolloutTimer:4;
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// End of word
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// End of Byte
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u8 rolloutTimerStartValue:4;
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u8 rolloutTimerStartValue:4;
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u8 tauntTimer:4;
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u8 tauntTimer:4;
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// End of word
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// End of Byte
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u8 furyCutterCounter;
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u8 furyCutterCounter;
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u8 battlerPreventingEscape;
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u8 battlerPreventingEscape;
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@ -109,7 +109,7 @@ struct DisableStruct
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u8 mimickedMoves:4;
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u8 mimickedMoves:4;
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u8 chargeTimer:4;
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u8 chargeTimer:4;
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// End of word
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// End of Byte
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u8 rechargeTimer;
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u8 rechargeTimer;
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u8 autotomizeCount;
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u8 autotomizeCount;
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@ -124,7 +124,7 @@ struct DisableStruct
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u8 syrupBombTimer;
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u8 syrupBombTimer;
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u8 tormentTimer:4; // used for G-Max Meltdown
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u8 tormentTimer:4; // used for G-Max Meltdown
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u8 usedMoves:4;
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u8 usedMoves:4;
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// End of word
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// End of Byte
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u8 truantCounter:1;
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u8 truantCounter:1;
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u8 truantSwitchInHack:1;
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u8 truantSwitchInHack:1;
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@ -134,7 +134,7 @@ struct DisableStruct
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u8 cudChew:1;
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u8 cudChew:1;
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u8 spikesDone:1;
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u8 spikesDone:1;
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u8 toxicSpikesDone:1;
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u8 toxicSpikesDone:1;
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// End of word
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// End of Byte
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u8 stickyWebDone:1;
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u8 stickyWebDone:1;
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u8 stealthRockDone:1;
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u8 stealthRockDone:1;
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@ -144,7 +144,7 @@ struct DisableStruct
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u8 steelSurgeDone:1;
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u8 steelSurgeDone:1;
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u8 usedProteanLibero:1;
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u8 usedProteanLibero:1;
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u8 flashFireBoosted:1;
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u8 flashFireBoosted:1;
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// End of word
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// End of Byte
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u16 overwrittenAbility; // abilities overwritten during battle (keep separate from battle history in case of switching)
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u16 overwrittenAbility; // abilities overwritten during battle (keep separate from battle history in case of switching)
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@ -154,7 +154,7 @@ struct DisableStruct
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u8 neutralizingGas:1;
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u8 neutralizingGas:1;
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u8 iceFaceActivationPrevention:1; // fixes hit escape move edge case
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u8 iceFaceActivationPrevention:1; // fixes hit escape move edge case
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u8 padding:3;
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u8 padding:3;
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// End of word
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// End of Byte
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};
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};
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// Fully Cleared each turn after end turn effects are done. A few things are cleared before end turn effects
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// Fully Cleared each turn after end turn effects are done. A few things are cleared before end turn effects
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