Adds White Herb tests (#3611)
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@ -68,3 +68,179 @@ DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimi
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EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate while switching in")
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{
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KNOWN_FAILING;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { SWITCH(opponent, 1); MOVE(player, MOVE_CLOSE_COMBAT); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CLOSE_COMBAT, player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPDEF] = DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after all hits of a multi hit move happened")
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{
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u16 species;
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u16 ability;
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PARAMETRIZE { species = SPECIES_SLIGGOO_HISUIAN; ability = ABILITY_GOOEY; }
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PARAMETRIZE { species = SPECIES_DUGTRIO_ALOLAN; ability = ABILITY_TANGLING_HAIR; }
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KNOWN_FAILING;
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GIVEN {
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ASSUME(gBattleMoves[MOVE_DUAL_WINGBEAT].strikeCount == 2);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_DUAL_WINGBEAT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DUAL_WINGBEAT, player);
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ABILITY_POPUP(opponent, ability);
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MESSAGE("Wobbuffet's Speed fell!");
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ABILITY_POPUP(opponent, ability);
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MESSAGE("Wobbuffet's Speed fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("White Herb wont have time to activate if it is knocked off or stolen by Thief")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_THIEF; }
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PARAMETRIZE { move = MOVE_KNOCK_OFF; }
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KNOWN_FAILING; // Knock off fails, Thief is fine
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THIEF].effect == EFFECT_THIEF);
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ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF);
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_THIEF)
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MESSAGE("Foe Wobbuffet stole Slugma's White Herb!");
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else
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MESSAGE("Foe Wobbuffet knocked off Slugma's White Herb!");
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb wont have time to activate if Magician steals it")
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{
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KNOWN_FAILING; // White Herb is activated
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GIVEN {
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ASSUME(P_GEN_6_POKEMON == TRUE);
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_FENNEKIN) { Ability(ABILITY_MAGICIAN); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ABILITY_POPUP(opponent, ABILITY_MAGICIAN);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb wont have time to activate if Pickpocket steals it")
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{
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KNOWN_FAILING; // White Herb is activated
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GIVEN {
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ASSUME(gBattleMoves[MOVE_LEAF_STORM].effect == EFFECT_OVERHEAT);
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_SNEASEL) { Ability(ABILITY_PICKPOCKET); }
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} WHEN {
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TURN { MOVE(player, MOVE_LEAF_STORM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_LEAF_STORM, player);
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ABILITY_POPUP(player, ABILITY_PICKPOCKET);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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}
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} THEN {
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EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
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EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("White Herb restores stats after Defiant or Competitive were triggered")
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{
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u16 species;
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u16 ability;
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PARAMETRIZE { species = SPECIES_IGGLYBUFF; ability = ABILITY_COMPETITIVE; }
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PARAMETRIZE { species = SPECIES_MANKEY; ability = ABILITY_DEFIANT; }
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KNOWN_FAILING;
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GIVEN {
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PLAYER(species) { Ability(ability); Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { ; }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ABILITY_POPUP(player, ability);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's White Herb restored its status!");
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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if (species == SPECIES_IGGLYBUFF)
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{
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EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE);
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EXPECT(player->statStages[STAT_SPATK] = DEFAULT_STAT_STAGE + 2);
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}
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else
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EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE + 3);
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}
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}
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