Added constant for NUM_SNOWFLAKE_SPRITES
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2 changed files with 2 additions and 1 deletions
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@ -8,6 +8,7 @@
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#define NUM_FOG_DIAGONAL_SPRITES 20
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#define NUM_SANDSTORM_SPRITES 20
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#define NUM_SWIRL_SANDSTORM_SPRITES 5
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#define NUM_SNOWFLAKE_SPRITES 16
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// Controls how the weather should be changing the screen palettes.
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#define WEATHER_PAL_STATE_CHANGING_WEATHER 0
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@ -770,7 +770,7 @@ void Snow_InitVars(void)
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->targetColorMapIndex = 3;
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gWeatherPtr->colorMapStepDelay = 20;
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gWeatherPtr->targetSnowflakeSpriteCount = 16;
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gWeatherPtr->targetSnowflakeSpriteCount = NUM_SNOWFLAKE_SPRITES;
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gWeatherPtr->snowflakeVisibleCounter = 0;
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}
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