#if X_ITEMS_REWORK == TRUE -> #ifdef BATTLE_ENGINE
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1 changed files with 6 additions and 6 deletions
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@ -325,7 +325,7 @@ const u8 gItemEffect_DireHit[8] = {
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};
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};
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const u8 gItemEffect_XAttack[8] = {
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const u8 gItemEffect_XAttack[8] = {
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#if X_ITEMS_REWORK == TRUE
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#ifdef BATTLE_ENGINE
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[1] = ITEM1_X_ATTACK,
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[1] = ITEM1_X_ATTACK,
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#else
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#else
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[0] = 1,
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[0] = 1,
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@ -336,7 +336,7 @@ const u8 gItemEffect_XAttack[8] = {
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};
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};
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const u8 gItemEffect_XDefend[8] = {
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const u8 gItemEffect_XDefend[8] = {
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#if X_ITEMS_REWORK == TRUE
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#ifdef BATTLE_ENGINE
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[1] = ITEM1_X_DEFEND,
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[1] = ITEM1_X_DEFEND,
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#else
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#else
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[1] = 1 << 4,
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[1] = 1 << 4,
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@ -347,7 +347,7 @@ const u8 gItemEffect_XDefend[8] = {
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};
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};
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const u8 gItemEffect_XSpeed[8] = {
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const u8 gItemEffect_XSpeed[8] = {
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#if X_ITEMS_REWORK == TRUE
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#ifdef BATTLE_ENGINE
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[1] = ITEM1_X_SPEED,
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[1] = ITEM1_X_SPEED,
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#else
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#else
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[1] = 1,
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[1] = 1,
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@ -358,7 +358,7 @@ const u8 gItemEffect_XSpeed[8] = {
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};
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};
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const u8 gItemEffect_XAccuracy[8] = {
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const u8 gItemEffect_XAccuracy[8] = {
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#if X_ITEMS_REWORK == TRUE
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#ifdef BATTLE_ENGINE
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[1] = ITEM1_X_ACCURACY,
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[1] = ITEM1_X_ACCURACY,
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#else
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#else
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[2] = 1 << 4,
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[2] = 1 << 4,
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@ -369,7 +369,7 @@ const u8 gItemEffect_XAccuracy[8] = {
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};
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};
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const u8 gItemEffect_XSpecialAttack[8] = {
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const u8 gItemEffect_XSpecialAttack[8] = {
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#if X_ITEMS_REWORK == TRUE
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#ifdef BATTLE_ENGINE
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[1] = ITEM1_X_SPATK,
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[1] = ITEM1_X_SPATK,
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#else
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#else
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[2] = 1,
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[2] = 1,
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@ -380,7 +380,7 @@ const u8 gItemEffect_XSpecialAttack[8] = {
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};
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};
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const u8 gItemEffect_XSpecialDefense[8] = {
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const u8 gItemEffect_XSpecialDefense[8] = {
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#if X_ITEMS_REWORK == TRUE
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#ifdef BATTLE_ENGINE
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[1] = ITEM1_X_SPDEF,
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[1] = ITEM1_X_SPDEF,
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#else
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#else
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[2] = 1,
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[2] = 1,
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