better echoed voice power boost
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1 changed files with 3 additions and 4 deletions
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@ -7195,10 +7195,9 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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// gBattleStruct->sameMoveTurns incremented in ppreduce
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// gBattleStruct->sameMoveTurns incremented in ppreduce
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if (gBattleStruct->sameMoveTurns[battlerAtk] != 0)
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if (gBattleStruct->sameMoveTurns[battlerAtk] != 0)
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{
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{
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if (gBattleStruct->sameMoveTurns[battlerAtk] >= 5)
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basePower += (40 * gBattleStruct->sameMoveTurns[battlerAtk]);
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basePower *= 5;
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if (basePower > 200)
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else
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basePower = 200;
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basePower *= gBattleStruct->sameMoveTurns[battlerAtk];
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}
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}
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break;
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break;
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case EFFECT_PAYBACK:
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case EFFECT_PAYBACK:
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