Applied trigger fix from upstream

This commit is contained in:
Eduardo Quezada 2023-10-10 17:40:14 -03:00
parent 644fba2db1
commit 92a0b04b65

View file

@ -1258,11 +1258,10 @@ bool32 IsDynamaxTriggerSpriteActive(void)
void HideDynamaxTriggerSprite(void)
{
if (gBattleStruct->dynamax.triggerSpriteId != 0xFF)
{
ChangeDynamaxTriggerSprite(gBattleStruct->dynamax.triggerSpriteId, 0);
gSprites[gBattleStruct->dynamax.triggerSpriteId].tHide = TRUE;
}
if (gBattleStruct->dynamax.triggerSpriteId >= MAX_SPRITES)
return;
ChangeDynamaxTriggerSprite(gBattleStruct->dynamax.triggerSpriteId, 0);
gSprites[gBattleStruct->dynamax.triggerSpriteId].tHide = TRUE;
}
void DestroyDynamaxTriggerSprite(void)