Cleanup fix from 5922 (#5927)
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@ -964,9 +964,7 @@ bool32 ShouldSwitch(u32 battler)
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if (i == gBattleStruct->monToSwitchIntoId[battlerIn2])
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continue;
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if (IsAceMon(battler, i))
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{
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continue;
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}
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availableToSwitch++;
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}
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