Fix Quick Claw chance (#3737)
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2 changed files with 3 additions and 3 deletions
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@ -5107,7 +5107,7 @@ static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2)
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gProtectStructs[battler1].quickDraw = TRUE;
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gProtectStructs[battler1].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler1].quickDraw
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if (!gProtectStructs[battler1].quickDraw
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&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, 10))
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&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, GetBattlerHoldEffectParam(battler1)))
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|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
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|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
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gProtectStructs[battler1].usedCustapBerry = TRUE;
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gProtectStructs[battler1].usedCustapBerry = TRUE;
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@ -5117,7 +5117,7 @@ static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2)
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gProtectStructs[battler2].quickDraw = TRUE;
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gProtectStructs[battler2].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler2].quickDraw
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if (!gProtectStructs[battler2].quickDraw
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&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, 10))
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&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, GetBattlerHoldEffectParam(battler2)))
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|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
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|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
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gProtectStructs[battler2].usedCustapBerry = TRUE;
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gProtectStructs[battler2].usedCustapBerry = TRUE;
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}
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}
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@ -8,7 +8,7 @@ ASSUMPTIONS
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SINGLE_BATTLE_TEST("Quick Claw activates 10% of the time")
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SINGLE_BATTLE_TEST("Quick Claw activates 10% of the time")
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{
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{
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PASSES_RANDOMLY(1, 10, RNG_QUICK_CLAW);
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PASSES_RANDOMLY(2, 10, RNG_QUICK_CLAW);
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
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