Implemented Clanging Scales' effect

This commit is contained in:
LOuroboros 2021-05-09 18:15:24 -03:00
parent fd3605b023
commit 95d41524a2
3 changed files with 8 additions and 2 deletions

View file

@ -365,6 +365,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
.4byte BattleScript_EffectFairyLock
.4byte BattleScript_EffectAllySwitch
.4byte BattleScript_EffectSleepHit
.4byte BattleScript_EffectAttackerDefenseDownHit
BattleScript_EffectAttackerDefenseDownHit:
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectSleepHit:
setmoveeffect MOVE_EFFECT_SLEEP

View file

@ -351,7 +351,8 @@
#define EFFECT_FAIRY_LOCK 345
#define EFFECT_ALLY_SWITCH 346
#define EFFECT_SLEEP_HIT 347 // Relic Song
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
#define NUM_BATTLE_MOVE_EFFECTS 348
#define NUM_BATTLE_MOVE_EFFECTS 349
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

View file

@ -10044,7 +10044,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_CLANGING_SCALES] =
{
.effect = EFFECT_DEFENSE_DOWN_HIT,
.effect = EFFECT_ATTACKER_DEFENSE_DOWN_HIT,
.power = 110,
.type = TYPE_DRAGON,
.accuracy = 100,