Implemented Clanging Scales' effect
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fd3605b023
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3 changed files with 8 additions and 2 deletions
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@ -365,6 +365,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectFairyLock
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.4byte BattleScript_EffectFairyLock
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.4byte BattleScript_EffectAllySwitch
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.4byte BattleScript_EffectAllySwitch
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectAttackerDefenseDownHit
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BattleScript_EffectAttackerDefenseDownHit:
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setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER
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goto BattleScript_EffectHit
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BattleScript_EffectSleepHit:
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BattleScript_EffectSleepHit:
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setmoveeffect MOVE_EFFECT_SLEEP
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setmoveeffect MOVE_EFFECT_SLEEP
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@ -351,7 +351,8 @@
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
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#define NUM_BATTLE_MOVE_EFFECTS 348
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#define NUM_BATTLE_MOVE_EFFECTS 349
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -10044,7 +10044,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_CLANGING_SCALES] =
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[MOVE_CLANGING_SCALES] =
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{
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{
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.effect = EFFECT_DEFENSE_DOWN_HIT,
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.effect = EFFECT_ATTACKER_DEFENSE_DOWN_HIT,
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.power = 110,
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.power = 110,
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.type = TYPE_DRAGON,
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.type = TYPE_DRAGON,
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.accuracy = 100,
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.accuracy = 100,
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