Updated Toxic Status Counter
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@ -337,7 +337,7 @@ static bool8 ShouldSwitchIfGameStatePrompt(void)
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{
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{
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//Toxic
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//Toxic
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moduloChance = 2; //50%
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moduloChance = 2; //50%
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if (gBattleMons[gActiveBattler].status1 & (STATUS1_TOXIC_COUNTER > 2)
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if (((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >= STATUS1_TOXIC_TURN(2))
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&& gBattleMons[gActiveBattler].hp >= (gBattleMons[gActiveBattler].maxHP / 3)
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&& gBattleMons[gActiveBattler].hp >= (gBattleMons[gActiveBattler].maxHP / 3)
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&& (Random() % (moduloChance*chanceReducer)) == 0)
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&& (Random() % (moduloChance*chanceReducer)) == 0)
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switchMon = TRUE;
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switchMon = TRUE;
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