some more Dexnav -> DexNav
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7a9e847fd4
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9707d09f79
4 changed files with 8 additions and 8 deletions
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@ -65,11 +65,11 @@
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void EndDexNavSearch(u8 taskId);
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void Task_OpenDexNavFromStartMenu(u8 taskId);
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bool8 TryStartDexnavSearch(void);
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bool8 TryStartDexNavSearch(void);
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void TryIncrementSpeciesSearchLevel(u16 dexNum);
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void ResetDexNavSearch(void);
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bool8 TryFindHiddenPokemon(void);
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u32 CalculateDexnavShinyRolls(void);
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u32 CalculateDexNavShinyRolls(void);
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void IncrementDexNavChain(void);
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extern bool8 gDexNavBattle;
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@ -232,7 +232,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE)
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return TRUE;
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if (input->pressedRButton && TryStartDexnavSearch())
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if (input->pressedRButton && TryStartDexNavSearch())
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return TRUE;
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if(input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
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@ -1164,7 +1164,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
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if (I_FISHING_CHAIN && gIsFishingEncounter)
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totalRerolls += CalculateChainFishingShinyRolls();
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if (gDexNavBattle)
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totalRerolls += CalculateDexnavShinyRolls();
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totalRerolls += CalculateDexNavShinyRolls();
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while (GET_SHINY_VALUE(value, personality) >= SHINY_ODDS && totalRerolls > 0)
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{
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@ -82,8 +82,8 @@ static const struct TilesPal sWindowFrames[WINDOW_FRAMES_COUNT] =
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{sTextWindowFrame20_Gfx, sTextWindowFrame20_Pal}
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};
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static const u16 sTextWindowDexnavFrame[] = INCBIN_U16("graphics/text_window/dexnav_pal.gbapal");
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static const struct TilesPal sDexnavWindowFrame = {gTextWindowFrame1_Gfx, sTextWindowDexnavFrame};
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static const u16 sTextWindowDexNavFrame[] = INCBIN_U16("graphics/text_window/dexnav_pal.gbapal");
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static const struct TilesPal sDexNavWindowFrame = {gTextWindowFrame1_Gfx, sTextWindowDexNavFrame};
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// code
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const struct TilesPal *GetWindowFrameTilesPal(u8 id)
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@ -208,6 +208,6 @@ void LoadUserWindowBorderGfxOnBg(u8 bg, u16 destOffset, u8 palOffset)
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void LoadDexNavWindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
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{
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sDexnavWindowFrame.tiles, 0x120, destOffset);
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LoadPalette(sDexnavWindowFrame.pal, palOffset, 32);
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LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sDexNavWindowFrame.tiles, 0x120, destOffset);
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LoadPalette(sDexNavWindowFrame.pal, palOffset, 32);
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}
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