Yawn now uses B_SLEEP_TURNS, resolves #1873

This commit is contained in:
TheXaman 2022-01-05 18:48:01 +01:00
parent 221e38ff86
commit 9733f92c7f

View file

@ -2892,7 +2892,7 @@ u8 DoBattlerEndTurnEffects(void)
}
else
{
gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
gBattleMons[gEffectBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptExecute(BattleScript_YawnMakesAsleep);