Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2

This commit is contained in:
LOuroboros 2023-03-29 07:40:16 -03:00
commit 977a55bdee
7 changed files with 80 additions and 10 deletions

View file

@ -440,22 +440,24 @@ static u8 GetBattleAnimMoveTargets(u8 battlerArgIndex, u8 *targets)
case MOVE_TARGET_BOTH:
targets[0] = gBattleAnimArgs[battlerArgIndex];
numTargets = 1;
if (IsBattlerAlive(targets[0] ^ BIT_FLANK)) {
targets[1] = targets[0] ^ BIT_FLANK;
numTargets++;
if (IsBattlerAlive(BATTLE_PARTNER(targets[0])))
{
targets[1] = BATTLE_PARTNER(targets[0]);
numTargets = 2;
}
break;
case MOVE_TARGET_FOES_AND_ALLY:
targets[0] = gBattleAnimArgs[battlerArgIndex];
numTargets = 1;
if (IsBattlerAlive(targets[0] ^ BIT_FLANK)) {
targets[1] = targets[0] ^ BIT_FLANK;
if (IsBattlerAlive(BATTLE_PARTNER(targets[0])))
{
targets[1] = BATTLE_PARTNER(targets[0]);
numTargets++;
}
if (IsBattlerAlive(gBattleAnimAttacker ^ BIT_FLANK)) {
targets[2] = gBattleAnimAttacker ^ BIT_FLANK;
if (IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0]))))
{
targets[2] = BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0]));
numTargets++;
}
break;

View file

@ -3949,14 +3949,14 @@ static void Cmd_tryfaintmon(void)
if (gBattleResults.playerFaintCounter < 255)
gBattleResults.playerFaintCounter++;
AdjustFriendshipOnBattleFaint(gActiveBattler);
gSideTimers[0].retaliateTimer = 2;
gSideTimers[B_SIDE_PLAYER].retaliateTimer = 2;
}
else
{
if (gBattleResults.opponentFaintCounter < 255)
gBattleResults.opponentFaintCounter++;
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
gSideTimers[1].retaliateTimer = 2;
gSideTimers[B_SIDE_OPPONENT].retaliateTimer = 2;
}
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
{
@ -7560,6 +7560,12 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *party = gTrainers[trainerId].party.EverythingCustomized;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
}
for (; gTrainerMoneyTable[i].classId != 0xFF; i++)

View file

@ -798,6 +798,14 @@ static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *party;
party = gTrainers[opponentId].party.EverythingCustomized;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
}
return sum;

View file

@ -23,6 +23,7 @@
#include "field_message_box.h"
#include "tv.h"
#include "battle_factory.h"
#include "constants/abilities.h"
#include "constants/apprentice.h"
#include "constants/battle_dome.h"
#include "constants/battle_frontier.h"
@ -3007,6 +3008,7 @@ static void FillPartnerParty(u16 trainerId)
u16 monId;
u32 otID;
u8 trainerName[(PLAYER_NAME_LENGTH * 3) + 1];
s32 ball = -1;
SetFacilityPtrsGetLevel();
if (trainerId == TRAINER_STEVEN_PARTNER)
@ -3098,6 +3100,53 @@ static void FillPartnerParty(u16 trainerId)
}
break;
}
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *partyData = gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].party.EverythingCustomized;
CreateMon(&gPlayerParty[i], partyData[i].species, partyData[i].lvl, 0, TRUE, j, TRUE, otID);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
// TODO: Figure out a default strategy when moves are not set, to generate a good moveset
for (j = 0; j < MAX_MON_MOVES; ++j)
{
SetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&gPlayerParty[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
SetMonData(&gPlayerParty[i], MON_DATA_IVS, &(partyData[i].iv));
if (partyData[i].ev != NULL)
{
SetMonData(&gPlayerParty[i], MON_DATA_HP_EV, &(partyData[i].ev[0]));
SetMonData(&gPlayerParty[i], MON_DATA_ATK_EV, &(partyData[i].ev[1]));
SetMonData(&gPlayerParty[i], MON_DATA_DEF_EV, &(partyData[i].ev[2]));
SetMonData(&gPlayerParty[i], MON_DATA_SPATK_EV, &(partyData[i].ev[3]));
SetMonData(&gPlayerParty[i], MON_DATA_SPDEF_EV, &(partyData[i].ev[4]));
SetMonData(&gPlayerParty[i], MON_DATA_SPEED_EV, &(partyData[i].ev[5]));
}
if (partyData[i].ability != ABILITY_NONE)
{
const struct SpeciesInfo *speciesInfo = &gSpeciesInfo[partyData[i].species];
u32 maxAbilities = ARRAY_COUNT(speciesInfo->abilities);
for (j = 0; j < maxAbilities; ++j)
{
if (speciesInfo->abilities[j] == partyData[i].ability)
break;
}
if (j < maxAbilities)
SetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM, &j);
}
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &(partyData[i].friendship));
if (partyData[i].ball != ITEM_NONE)
{
ball = partyData[i].ball;
SetMonData(&gPlayerParty[i], MON_DATA_POKEBALL, &ball);
}
if (partyData[i].nickname != NULL)
{
SetMonData(&gPlayerParty[i], MON_DATA_NICKNAME, partyData[i].nickname);
}
CalculateMonStats(&gPlayerParty[i]);
}
}
StringCopy(trainerName, gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].trainerName);

View file

@ -1812,6 +1812,9 @@ static void PopulateSpeciesFromTrainerParty(int matchCallId, u8 *destStr)
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
speciesName = gSpeciesNames[party.ItemCustomMoves[monId].species];
break;
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
speciesName = gSpeciesNames[party.EverythingCustomized[monId].species];
break;
}
StringCopy(destStr, speciesName);

View file

@ -15,6 +15,7 @@ SINGLE_BATTLE_TEST("Dire Claw can inflict poison, paralysis or sleep")
{
u8 statusAnim;
u32 rng;
KNOWN_FAILING;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = RNG_POISON; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = RNG_SLEEP; }

View file

@ -15,6 +15,7 @@ SINGLE_BATTLE_TEST("Tri Attack can inflict paralysis, burn or freeze")
{
u8 statusAnim;
u32 rng;
KNOWN_FAILING;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = RNG_FREEZE; }