diff --git a/include/battle.h b/include/battle.h index 01dc8d7e07..764c292bf7 100644 --- a/include/battle.h +++ b/include/battle.h @@ -653,7 +653,7 @@ struct BattleStruct u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit. u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching) bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face. - u8 battleBondTransformed[2]; // Bitfield for each party. + u8 battleBondTransformed[NUM_BATTLE_SIDES]; // Bitfield for each party. }; #define F_DYNAMIC_TYPE_1 (1 << 6)