give some names ray scene

This commit is contained in:
DizzyEggg 2018-02-01 14:53:27 +01:00
parent b697497835
commit 9976e21f6a

View file

@ -34,11 +34,11 @@ struct RaySceneStruct
static EWRAM_DATA struct RaySceneStruct *sRayScene = NULL;
// this file's functions
static void sub_81D7134(u8 taskId);
static void sub_81D7F4C(u8 taskId);
static void sub_81D84EC(u8 taskId);
static void sub_81D8980(u8 taskId);
static void sub_81D8DB4(u8 taskId);
static void Task_DuoFightAnim(u8 taskId);
static void Task_RayTakesFlightAnim(u8 taskId);
static void Task_RayDescendsAnim(u8 taskId);
static void Task_RayChargesAnim(u8 taskId);
static void Task_RayChasesAwayAnim(u8 taskId);
static void sub_81D857C(u8 taskId);
static void sub_81D8684(u8 taskId);
static void sub_81D89E0(u8 taskId);
@ -89,12 +89,12 @@ static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y);
// const rom data
static const TaskFunc sTasksForAnimations[] =
{
sub_81D7134, // RAY_ANIM_DUO_FIGHT_PRE
sub_81D7134, // RAY_ANIM_DUO_FIGHT
sub_81D7F4C, // RAY_ANIM_TAKES_FLIGHT
sub_81D84EC, // RAY_ANIM_DESCENDS
sub_81D8980, // RAY_ANIM_CHARGES
sub_81D8DB4, // RAY_ANIM_CHACES_AWAY
Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT_PRE
Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT
Task_RayTakesFlightAnim, // RAY_ANIM_TAKES_FLIGHT
Task_RayDescendsAnim, // RAY_ANIM_DESCENDS
Task_RayChargesAnim, // RAY_ANIM_CHARGES
Task_RayChasesAwayAnim, // RAY_ANIM_CHACES_AWAY
Task_EndAfterFadeScreen // RAY_ANIM_END
};
@ -1538,7 +1538,7 @@ static void sub_81D706C(void)
LoadCompressedObjectPalette(&sUnknown_0862A9DC);
}
static void sub_81D7134(u8 taskId)
static void Task_DuoFightAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ScanlineEffect_Clear();
@ -1947,7 +1947,7 @@ static void sub_81D7E9C(void)
LoadCompressedObjectPalette(&sUnknown_0862AA98);
}
static void sub_81D7F4C(u8 taskId)
static void Task_RayTakesFlightAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
PlayNewMapMusic(MUS_REKKUU_KOURIN);
@ -2147,7 +2147,7 @@ static void sub_81D844C(void)
}
}
static void sub_81D84EC(u8 taskId)
static void Task_RayDescendsAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D82B0();
@ -2339,7 +2339,7 @@ static void sub_81D88D0(void)
LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80);
}
static void sub_81D8980(u8 taskId)
static void Task_RayChargesAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8828();
@ -2501,7 +2501,7 @@ static void sub_81D8CC4(void)
LoadCompressedObjectPalette(&sUnknown_0862AC70);
}
static void sub_81D8DB4(u8 taskId)
static void Task_RayChasesAwayAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8C38();