Fixed if
statement for stat recalculation
Thanks to Syreldar.
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1 changed files with 8 additions and 1 deletions
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@ -3964,7 +3964,14 @@ static void Cmd_getexp(void)
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#if B_RECALCULATE_STATS >= GEN_5
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// Recalculate the stats of every party member before the end
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for (i = 0; i < PARTY_SIZE; i++)
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CalculateMonStats(&gPlayerParty[i]);
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0
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&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
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&& !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
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{
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CalculateMonStats(&gPlayerParty[i]);
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}
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}
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#endif
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// not sure why gf clears the item and ability here
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