Multi battle support for var arguments
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1 changed files with 3 additions and 3 deletions
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@ -2155,9 +2155,9 @@ void DoSpecialTrainerBattle(void)
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
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}
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}
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gPartnerSpriteId = gSpecialVar_0x8007;
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gPartnerSpriteId = VarGet(gSpecialVar_0x8007);
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FillPartnerParty(gSpecialVar_0x8006 + TRAINER_CUSTOM_PARTNER);
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gPartnerTrainerId = VarGet(gSpecialVar_0x8006) + TRAINER_CUSTOM_PARTNER;
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gPartnerTrainerId = gSpecialVar_0x8006 + TRAINER_CUSTOM_PARTNER;
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FillPartnerParty(gPartnerTrainerId);
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CreateTask(Task_StartBattleAfterTransition, 1);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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PlayMapChosenOrBattleBGM(0);
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if (gSpecialVar_0x8005 & MULTI_BATTLE_2_VS_WILD)
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if (gSpecialVar_0x8005 & MULTI_BATTLE_2_VS_WILD)
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