Gave the Gracidea's old hold effect slot to the Enigma Berry
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2 changed files with 12 additions and 12 deletions
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@ -100,16 +100,17 @@
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#define HOLD_EFFECT_ADAMANT_ORB 94
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#define HOLD_EFFECT_LUSTROUS_ORB 95
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#define HOLD_EFFECT_GRISEOUS_ORB 96
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#define HOLD_EFFECT_RESIST_BERRY 97
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#define HOLD_EFFECT_POWER_ITEM 98
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#define HOLD_EFFECT_RESTORE_PCT_HP 99
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#define HOLD_EFFECT_MICLE_BERRY 100
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#define HOLD_EFFECT_CUSTAP_BERRY 101
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#define HOLD_EFFECT_JABOCA_BERRY 102
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#define HOLD_EFFECT_ROWAP_BERRY 103
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#define HOLD_EFFECT_KEE_BERRY 104
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#define HOLD_EFFECT_MARANGA_BERRY 105
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#define HOLD_EFFECT_PLATE 106
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#define HOLD_EFFECT_ENIGMA_BERRY 97
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#define HOLD_EFFECT_RESIST_BERRY 98
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#define HOLD_EFFECT_POWER_ITEM 99
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#define HOLD_EFFECT_RESTORE_PCT_HP 100
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#define HOLD_EFFECT_MICLE_BERRY 101
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#define HOLD_EFFECT_CUSTAP_BERRY 102
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#define HOLD_EFFECT_JABOCA_BERRY 103
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#define HOLD_EFFECT_ROWAP_BERRY 104
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#define HOLD_EFFECT_KEE_BERRY 105
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#define HOLD_EFFECT_MARANGA_BERRY 106
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#define HOLD_EFFECT_PLATE 107
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// Gen5 hold effects
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#define HOLD_EFFECT_FLOAT_STONE 117
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@ -7241,8 +7241,7 @@ const struct Item gItems[] =
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.name = _("Enigma Berry"),
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.itemId = ITEM_ENIGMA_BERRY,
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.price = 20,
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.holdEffect = HOLD_EFFECT_RESIST_BERRY,
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.holdEffectParam = TYPE_NONE,
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.holdEffect = HOLD_EFFECT_ENIGMA_BERRY,
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.description = sEnigmaBerryDesc,
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.pocket = POCKET_BERRIES,
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.type = ITEM_USE_BAG_MENU,
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