Fixed tall grass & ripples not being time-blended.

This commit is contained in:
Ariel Antonitis 2021-03-02 22:28:43 -05:00
parent f0587b3d75
commit 9b25ce9e1f

View file

@ -770,6 +770,7 @@ void FieldEffectScript_LoadFadedPalette(u8 **script)
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag));
UpdateSpritePaletteWithTime(IndexOfSpritePaletteTag(palette->tag)); // Ensure field effects are blended
(*script) += 4;
}