Fix atk49state

This commit is contained in:
DizzyEggg 2019-12-09 08:41:09 +01:00
parent 740ab29c7c
commit 9b459eb64a
2 changed files with 3 additions and 24 deletions

View file

@ -499,27 +499,6 @@ static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
gBattleInterface_BallDisplayGfx, 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
};
<<<<<<< HEAD
=======
// unused oam data
static const struct OamData sUnknown_0832C354 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
>>>>>>> 47ea65b96e4575a335d3197483841041cb361541
static const struct OamData sOamData_StatusSummaryBalls =
{
.y = 0,

View file

@ -4697,7 +4697,7 @@ static void Cmd_moveend(void)
effect = TRUE;
}
}
gBattleScripting.atk49_state++;
gBattleScripting.moveendState++;
break;
case MOVEEND_CLEAR_BITS: // Clear bits active while using a move for all targets and all hits.
if (gSpecialStatuses[gBattlerAttacker].instructedChosenTarget)