4 digits option for dex numbers
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2 changed files with 20 additions and 0 deletions
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@ -12,6 +12,7 @@
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#define P_DEX_EMPTY_ENTRY_SKIP TRUE // If TRUE, the Pokédex numerical order will skip empty entries if they don't have a seen or caught entry before or after.
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#define P_DEX_EMPTY_ENTRY_SKIP TRUE // If TRUE, the Pokédex numerical order will skip empty entries if they don't have a seen or caught entry before or after.
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#define P_DEX_EMPTY_ENTRY_AT_ENDS FALSE // If TRUE and P_DEX_EMPTY_ENTRY_SKIP is on, it will show trailing missing entries at the beginning and end of the scrolling list.
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#define P_DEX_EMPTY_ENTRY_AT_ENDS FALSE // If TRUE and P_DEX_EMPTY_ENTRY_SKIP is on, it will show trailing missing entries at the beginning and end of the scrolling list.
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#define P_DEX_SEPARATE_FORMS_CAUGHT FALSE // If TRUE, in order to see form dex data, they need to be caught separately.
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#define P_DEX_SEPARATE_FORMS_CAUGHT FALSE // If TRUE, in order to see form dex data, they need to be caught separately.
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#define P_DEX_FOUR_DIGITS_AMOUNT TRUE // If TRUE,
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// Other settings
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// Other settings
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#define P_SHEDINJA_BALL GEN_LATEST // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball.
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#define P_SHEDINJA_BALL GEN_LATEST // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball.
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@ -868,7 +868,11 @@ static const struct WindowTemplate sPokemonList_WindowTemplate[] =
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DUMMY_WIN_TEMPLATE
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DUMMY_WIN_TEMPLATE
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};
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};
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#if P_DEX_FOUR_DIGITS_AMOUNT == TRUE
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static const u8 sText_No000[] = _("{NO}0000");
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#else
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static const u8 sText_No000[] = _("{NO}000");
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static const u8 sText_No000[] = _("{NO}000");
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#endif
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static const u8 sCaughtBall_Gfx[] = INCBIN_U8("graphics/pokedex/caught_ball.4bpp");
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static const u8 sCaughtBall_Gfx[] = INCBIN_U8("graphics/pokedex/caught_ball.4bpp");
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static const u8 sText_TenDashes[] = _("----------");
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static const u8 sText_TenDashes[] = _("----------");
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@ -2547,16 +2551,27 @@ static void CreateMonListEntry(u8 position, u16 b, u16 ignored)
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static void CreateMonDexNum(u16 entryNum, u8 left, u8 top, u16 unused)
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static void CreateMonDexNum(u16 entryNum, u8 left, u8 top, u16 unused)
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{
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{
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#if P_DEX_FOUR_DIGITS_AMOUNT == TRUE
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u8 text[7];
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#else
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u8 text[6];
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u8 text[6];
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#endif
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u16 dexNum;
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u16 dexNum;
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memcpy(text, sText_No000, ARRAY_COUNT(text));
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memcpy(text, sText_No000, ARRAY_COUNT(text));
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dexNum = sPokedexView->pokedexList[entryNum].dexNum;
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dexNum = sPokedexView->pokedexList[entryNum].dexNum;
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if (sPokedexView->dexMode == DEX_MODE_HOENN)
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if (sPokedexView->dexMode == DEX_MODE_HOENN)
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dexNum = NationalToHoennOrder(dexNum);
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dexNum = NationalToHoennOrder(dexNum);
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#if P_DEX_FOUR_DIGITS_AMOUNT == TRUE
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text[2] = CHAR_0 + dexNum / 1000;
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text[3] = CHAR_0 + (dexNum % 1000) / 100;
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text[4] = CHAR_0 + (dexNum % 100) / 10;
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text[5] = CHAR_0 + (dexNum % 10);
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#else
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text[2] = CHAR_0 + dexNum / 100;
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text[2] = CHAR_0 + dexNum / 100;
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text[3] = CHAR_0 + (dexNum % 100) / 10;
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text[3] = CHAR_0 + (dexNum % 100) / 10;
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text[4] = CHAR_0 + (dexNum % 100) % 10;
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text[4] = CHAR_0 + (dexNum % 100) % 10;
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#endif
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PrintMonDexNumAndName(0, FONT_NARROW, text, left, top);
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PrintMonDexNumAndName(0, FONT_NARROW, text, left, top);
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}
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}
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@ -4244,7 +4259,11 @@ static void PrintMonInfo(u32 num, u32 value, u32 owned, u32 newEntry)
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value = SpeciesToHoennPokedexNum(num);
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value = SpeciesToHoennPokedexNum(num);
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else
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else
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value = SpeciesToNationalPokedexNum(num);
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value = SpeciesToNationalPokedexNum(num);
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#if P_DEX_FOUR_DIGITS_AMOUNT == TRUE
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ConvertIntToDecimalStringN(StringCopy(str, gText_NumberClear01), value, STR_CONV_MODE_LEADING_ZEROS, 4);
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#else
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ConvertIntToDecimalStringN(StringCopy(str, gText_NumberClear01), value, STR_CONV_MODE_LEADING_ZEROS, 3);
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ConvertIntToDecimalStringN(StringCopy(str, gText_NumberClear01), value, STR_CONV_MODE_LEADING_ZEROS, 3);
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#endif
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PrintInfoScreenText(str, 0x60, 0x19);
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PrintInfoScreenText(str, 0x60, 0x19);
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name = GetSpeciesName(num);
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name = GetSpeciesName(num);
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PrintInfoScreenText(name, 0x84, 0x19);
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PrintInfoScreenText(name, 0x84, 0x19);
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