Fixed Tri Attack status ability immunity test (#4229)
* Fixed Tri Attack test incorrectly having abilities that don't prevent Paralysis * Fixed Dauntless Shield test names
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750eb40a75
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2 changed files with 6 additions and 5 deletions
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@ -7,7 +7,7 @@ ASSUMPTIONS
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ASSUME(B_PROTEAN_LIBERO == GEN_9);
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ASSUME(B_PROTEAN_LIBERO == GEN_9);
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}
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}
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SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage")
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SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage")
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{
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{
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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@ -23,7 +23,7 @@ SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage")
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage only once per battle")
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SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage only once per battle")
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{
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{
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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@ -70,12 +70,13 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilitie
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u8 statusAnim;
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u8 statusAnim;
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u16 species, ability;
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u16 species, ability;
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u32 rng;
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u32 rng;
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_PERSIAN; ability = ABILITY_LIMBER; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_SEAKING; ability = ABILITY_WATER_VEIL; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_SEAKING; ability = ABILITY_WATER_VEIL; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_CAMERUPT; ability = ABILITY_MAGMA_ARMOR; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_CAMERUPT; ability = ABILITY_MAGMA_ARMOR; }
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PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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