Updated some more moves' data to Gen. 8 standards

This commit is contained in:
LOuroboros 2020-09-07 15:28:15 -03:00
parent c90c146d0d
commit 9e6ae57f9f

View file

@ -257,7 +257,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_ROAR,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -649,7 +649,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_ROAR,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -1433,7 +1433,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_MIMIC,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -2372,7 +2372,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_MEAN_LOOK,
.power = 0,
.type = TYPE_BUG,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -2974,7 +2974,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_MEAN_LOOK,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -3268,7 +3268,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_VITAL_THROW,
.power = 70,
.type = TYPE_FIGHTING,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -3371,7 +3371,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_DANCE,
.flags = 0,
.split = SPLIT_STATUS,
},
@ -3815,7 +3815,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_ROLE_PLAY,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -3941,7 +3941,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_YAWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -3997,7 +3997,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_SKILL_SWAP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -4697,7 +4697,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_MEAN_LOOK,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -4716,7 +4716,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
.split = SPLIT_STATUS,
},
@ -5644,7 +5644,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
.split = SPLIT_PHYSICAL,
},
@ -8824,7 +8824,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -8978,7 +8978,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
.split = SPLIT_SPECIAL,
},
@ -9174,7 +9174,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -3,
.flags = FLAG_PROTECT_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_BALLISTIC,
.split = SPLIT_PHYSICAL,
},
@ -9272,7 +9272,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STRONG_JAW_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -9468,7 +9468,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -9496,7 +9496,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 30,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -9538,7 +9538,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STRONG_JAW_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -9594,7 +9594,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_POWDER,
.split = SPLIT_STATUS,
.argument = TYPE_PSYCHIC,
},
@ -9665,7 +9665,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STRONG_JAW_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -9763,7 +9763,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
.split = SPLIT_PHYSICAL,
},