Updated some more moves' data to Gen. 8 standards
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c90c146d0d
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1 changed files with 23 additions and 23 deletions
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@ -257,7 +257,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_ROAR,
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.effect = EFFECT_ROAR,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 20,
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.pp = 20,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -649,7 +649,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_ROAR,
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.effect = EFFECT_ROAR,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 20,
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.pp = 20,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -1433,7 +1433,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_MIMIC,
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.effect = EFFECT_MIMIC,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -2372,7 +2372,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_MEAN_LOOK,
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.effect = EFFECT_MEAN_LOOK,
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.power = 0,
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.power = 0,
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.type = TYPE_BUG,
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.type = TYPE_BUG,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -2974,7 +2974,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_MEAN_LOOK,
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.effect = EFFECT_MEAN_LOOK,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 5,
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.pp = 5,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -3268,7 +3268,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_VITAL_THROW,
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.effect = EFFECT_VITAL_THROW,
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.power = 70,
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.power = 70,
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.type = TYPE_FIGHTING,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -3371,7 +3371,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_DANCE,
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.flags = 0,
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.split = SPLIT_STATUS,
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.split = SPLIT_STATUS,
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},
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},
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@ -3815,7 +3815,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_ROLE_PLAY,
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.effect = EFFECT_ROLE_PLAY,
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.power = 0,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -3941,7 +3941,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_YAWN,
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.effect = EFFECT_YAWN,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -3997,7 +3997,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_SKILL_SWAP,
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.effect = EFFECT_SKILL_SWAP,
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.power = 0,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -4697,7 +4697,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_MEAN_LOOK,
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.effect = EFFECT_MEAN_LOOK,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 5,
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.pp = 5,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -4716,7 +4716,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_SNATCH_AFFECTED,
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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.split = SPLIT_STATUS,
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.split = SPLIT_STATUS,
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},
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},
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@ -5644,7 +5644,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -8824,7 +8824,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -8978,7 +8978,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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},
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},
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@ -9174,7 +9174,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = -3,
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.priority = -3,
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.flags = FLAG_PROTECT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_BALLISTIC,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -9272,7 +9272,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STRONG_JAW_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -9468,7 +9468,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -9496,7 +9496,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -9538,7 +9538,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STRONG_JAW_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -9594,7 +9594,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_POWDER,
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.split = SPLIT_STATUS,
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.split = SPLIT_STATUS,
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.argument = TYPE_PSYCHIC,
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.argument = TYPE_PSYCHIC,
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},
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},
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@ -9665,7 +9665,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STRONG_JAW_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -9763,7 +9763,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 10,
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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